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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
211 lines
8.8 KiB
C++
211 lines
8.8 KiB
C++
/*************************************************************************/
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/* gdscript_warning.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gdscript_warning.h"
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#include "core/variant/variant.h"
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#ifdef DEBUG_ENABLED
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String GDScriptWarning::get_message() const {
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#define CHECK_SYMBOLS(m_amount) ERR_FAIL_COND_V(symbols.size() < m_amount, String());
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switch (code) {
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case UNASSIGNED_VARIABLE_OP_ASSIGN: {
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CHECK_SYMBOLS(1);
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return "Using assignment with operation but the variable '" + symbols[0] + "' was not previously assigned a value.";
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} break;
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case UNASSIGNED_VARIABLE: {
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CHECK_SYMBOLS(1);
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return "The variable '" + symbols[0] + "' was used but never assigned a value.";
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} break;
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case UNUSED_VARIABLE: {
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CHECK_SYMBOLS(1);
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return "The local variable '" + symbols[0] + "' is declared but never used in the block. If this is intended, prefix it with an underscore: '_" + symbols[0] + "'";
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} break;
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case UNUSED_LOCAL_CONSTANT: {
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CHECK_SYMBOLS(1);
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return "The local constant '" + symbols[0] + "' is declared but never used in the block. If this is intended, prefix it with an underscore: '_" + symbols[0] + "'";
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} break;
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case SHADOWED_VARIABLE: {
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CHECK_SYMBOLS(4);
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return vformat(R"(The local %s "%s" is shadowing an already-declared %s at line %s.)", symbols[0], symbols[1], symbols[2], symbols[3]);
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} break;
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case SHADOWED_VARIABLE_BASE_CLASS: {
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CHECK_SYMBOLS(4);
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return vformat(R"(The local %s "%s" is shadowing an already-declared %s at the base class "%s".)", symbols[0], symbols[1], symbols[2], symbols[3]);
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} break;
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case UNUSED_PRIVATE_CLASS_VARIABLE: {
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CHECK_SYMBOLS(1);
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return "The class variable '" + symbols[0] + "' is declared but never used in the script.";
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} break;
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case UNUSED_PARAMETER: {
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CHECK_SYMBOLS(2);
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return "The parameter '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'. If this is intended, prefix it with an underscore: '_" + symbols[1] + "'";
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} break;
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case UNREACHABLE_CODE: {
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CHECK_SYMBOLS(1);
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return "Unreachable code (statement after return) in function '" + symbols[0] + "()'.";
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} break;
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case UNREACHABLE_PATTERN: {
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return "Unreachable pattern (pattern after wildcard or bind).";
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} break;
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case STANDALONE_EXPRESSION: {
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return "Standalone expression (the line has no effect).";
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} break;
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case VOID_ASSIGNMENT: {
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CHECK_SYMBOLS(1);
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return "Assignment operation, but the function '" + symbols[0] + "()' returns void.";
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} break;
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case NARROWING_CONVERSION: {
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return "Narrowing conversion (float is converted to int and loses precision).";
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} break;
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case INCOMPATIBLE_TERNARY: {
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return "Values of the ternary conditional are not mutually compatible.";
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} break;
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case UNUSED_SIGNAL: {
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CHECK_SYMBOLS(1);
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return "The signal '" + symbols[0] + "' is declared but never emitted.";
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} break;
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case RETURN_VALUE_DISCARDED: {
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CHECK_SYMBOLS(1);
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return "The function '" + symbols[0] + "()' returns a value, but this value is never used.";
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} break;
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case PROPERTY_USED_AS_FUNCTION: {
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CHECK_SYMBOLS(2);
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return "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a property with the same name. Did you mean to access it?";
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} break;
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case CONSTANT_USED_AS_FUNCTION: {
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CHECK_SYMBOLS(2);
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return "The method '" + symbols[0] + "()' was not found in base '" + symbols[1] + "' but there's a constant with the same name. Did you mean to access it?";
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} break;
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case FUNCTION_USED_AS_PROPERTY: {
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CHECK_SYMBOLS(2);
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return "The property '" + symbols[0] + "' was not found in base '" + symbols[1] + "' but there's a method with the same name. Did you mean to call it?";
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} break;
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case INTEGER_DIVISION: {
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return "Integer division, decimal part will be discarded.";
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} break;
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case UNSAFE_PROPERTY_ACCESS: {
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CHECK_SYMBOLS(2);
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return "The property '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";
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} break;
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case UNSAFE_METHOD_ACCESS: {
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CHECK_SYMBOLS(2);
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return "The method '" + symbols[0] + "' is not present on the inferred type '" + symbols[1] + "' (but may be present on a subtype).";
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} break;
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case UNSAFE_CAST: {
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CHECK_SYMBOLS(1);
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return "The value is cast to '" + symbols[0] + "' but has an unknown type.";
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} break;
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case UNSAFE_CALL_ARGUMENT: {
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CHECK_SYMBOLS(4);
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return "The argument '" + symbols[0] + "' of the function '" + symbols[1] + "' requires a the subtype '" + symbols[2] + "' but the supertype '" + symbols[3] + "' was provided";
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} break;
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case DEPRECATED_KEYWORD: {
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CHECK_SYMBOLS(2);
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return "The '" + symbols[0] + "' keyword is deprecated and will be removed in a future release, please replace its uses by '" + symbols[1] + "'.";
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} break;
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case STANDALONE_TERNARY: {
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return "Standalone ternary conditional operator: the return value is being discarded.";
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}
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case ASSERT_ALWAYS_TRUE: {
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return "Assert statement is redundant because the expression is always true.";
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}
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case ASSERT_ALWAYS_FALSE: {
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return "Assert statement will raise an error because the expression is always false.";
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}
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case REDUNDANT_AWAIT: {
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return R"("await" keyword not needed in this case, because the expression isn't a coroutine nor a signal.)";
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}
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case WARNING_MAX:
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break; // Can't happen, but silences warning
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}
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ERR_FAIL_V_MSG(String(), "Invalid GDScript warning code: " + get_name_from_code(code) + ".");
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#undef CHECK_SYMBOLS
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}
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String GDScriptWarning::get_name() const {
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return get_name_from_code(code);
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}
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String GDScriptWarning::get_name_from_code(Code p_code) {
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ERR_FAIL_COND_V(p_code < 0 || p_code >= WARNING_MAX, String());
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static const char *names[] = {
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"UNASSIGNED_VARIABLE",
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"UNASSIGNED_VARIABLE_OP_ASSIGN",
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"UNUSED_VARIABLE",
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"UNUSED_LOCAL_CONSTANT",
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"SHADOWED_VARIABLE",
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"SHADOWED_VARIABLE_BASE_CLASS",
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"UNUSED_PRIVATE_CLASS_VARIABLE",
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"UNUSED_PARAMETER",
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"UNREACHABLE_CODE",
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"UNREACHABLE_PATTERN",
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"STANDALONE_EXPRESSION",
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"VOID_ASSIGNMENT",
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"NARROWING_CONVERSION",
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"INCOMPATIBLE_TERNARY",
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"UNUSED_SIGNAL",
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"RETURN_VALUE_DISCARDED",
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"PROPERTY_USED_AS_FUNCTION",
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"CONSTANT_USED_AS_FUNCTION",
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"FUNCTION_USED_AS_PROPERTY",
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"INTEGER_DIVISION",
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"UNSAFE_PROPERTY_ACCESS",
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"UNSAFE_METHOD_ACCESS",
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"UNSAFE_CAST",
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"UNSAFE_CALL_ARGUMENT",
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"DEPRECATED_KEYWORD",
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"STANDALONE_TERNARY",
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"ASSERT_ALWAYS_TRUE",
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"ASSERT_ALWAYS_FALSE",
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"REDUNDANT_AWAIT",
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};
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static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
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return names[(int)p_code];
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}
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GDScriptWarning::Code GDScriptWarning::get_code_from_name(const String &p_name) {
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for (int i = 0; i < WARNING_MAX; i++) {
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if (get_name_from_code((Code)i) == p_name) {
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return (Code)i;
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}
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}
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ERR_FAIL_V_MSG(WARNING_MAX, "Invalid GDScript warning name: " + p_name);
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}
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#endif // DEBUG_ENABLED
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