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3620d612ba
godot
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bruvzg
3620d612ba
[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
2023-10-10 12:20:06 +03:00
..
android
Merge pull request
#82893
from m4gr3d/godot_android_lib_improvements
2023-10-10 09:11:53 +02:00
ios
Merge pull request
#82729
from shana/shana/ios-csharp
2023-10-09 23:23:11 +02:00
linuxbsd
Replace
ERR_FAIL_COND
with
ERR_FAIL_NULL
where applicable
2023-10-08 17:23:33 +02:00
macos
[macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable.
2023-10-10 12:20:06 +03:00
web
Merge pull request
#79711
from adamscott/web-non-blocking-main-thread
2023-10-09 23:22:22 +02:00
windows
Merge pull request
#82508
from floatingpointer/master
2023-10-09 15:32:13 +02:00
register_platform_apis.h
SCsub