godot/platform
2023-10-10 12:20:06 +03:00
..
android Merge pull request #82893 from m4gr3d/godot_android_lib_improvements 2023-10-10 09:11:53 +02:00
ios Merge pull request #82729 from shana/shana/ios-csharp 2023-10-09 23:23:11 +02:00
linuxbsd Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-10-08 17:23:33 +02:00
macos [macOS] Use occlusionState instead of isOnActiveSpace to determine when window is drawable. 2023-10-10 12:20:06 +03:00
web Merge pull request #79711 from adamscott/web-non-blocking-main-thread 2023-10-09 23:22:22 +02:00
windows Merge pull request #82508 from floatingpointer/master 2023-10-09 15:32:13 +02:00
register_platform_apis.h
SCsub