godot/platform/web
Fabio Alessandrelli 7cd80e6a6d [Net] Remove StreamPeerTLS.blocking_handshake option.
Which was unused internally, and can be replaced by:

```
while tls.get_status() == tls.STATUS_HANDSHAKING:
  tls.poll()
```
2023-01-28 11:08:02 +01:00
..
api Web Editor: Fix callable binding for Download Zip menu item 2023-01-20 12:08:00 +01:00
export [Net] Remove StreamPeerTLS.blocking_handshake option. 2023-01-28 11:08:02 +01:00
js
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
audio_driver_web.cpp
audio_driver_web.h
detect.py
display_server_web.cpp Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
display_server_web.h
dom_keys.inc Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
emscripten_helpers.py
godot_audio.h
godot_js.h
godot_webgl2.h
http_client_web.cpp [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
http_client_web.h [NET] Refactor TLS configuration. 2023-01-28 11:08:02 +01:00
javascript_bridge_singleton.cpp
logo.svg
os_web.cpp [Web] User FS (user://) now correctly uses project name. 2023-01-18 09:12:21 +01:00
os_web.h
package-lock.json
package.json
platform_config.h
README.md Update all outdated online documentation links 2023-01-14 19:38:00 +03:00
run_icon.svg
SCsub
serve.py
web_main.cpp
web_runtime.cpp

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.