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This also clarifies that `get_aabb()` returns the AABB in local space. See https://github.com/godotengine/godot/issues/42095.
80 lines
3.2 KiB
XML
80 lines
3.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualInstance3D" inherits="Node3D" version="4.0">
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<brief_description>
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Parent of all visual 3D nodes.
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</brief_description>
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<description>
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The [VisualInstance3D] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance3D]. In general, you should not access the [VisualInstance3D] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance3D]. [VisualInstance3D] is the node representation of the [RenderingServer] instance.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_aabb" qualifiers="const">
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<return type="AABB">
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</return>
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<description>
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Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. See also [method get_transformed_aabb].
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</description>
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</method>
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<method name="get_base" qualifiers="const">
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<return type="RID">
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</return>
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<description>
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Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh].
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</description>
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</method>
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<method name="get_instance" qualifiers="const">
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<return type="RID">
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</return>
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<description>
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Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D].
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</description>
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</method>
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<method name="get_layer_mask_bit" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="layer" type="int">
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</argument>
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<description>
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Returns [code]true[/code] when the specified layer is enabled in [member layers] and [code]false[/code] otherwise.
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</description>
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</method>
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<method name="get_transformed_aabb" qualifiers="const">
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<return type="AABB">
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</return>
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<description>
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Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance3D].
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Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Node3D]'s [Transform]. See also [method get_aabb].
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</description>
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</method>
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<method name="set_base">
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<return type="void">
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</return>
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<argument index="0" name="base" type="RID">
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</argument>
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<description>
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Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base].
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</description>
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</method>
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<method name="set_layer_mask_bit">
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<return type="void">
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</return>
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<argument index="0" name="layer" type="int">
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</argument>
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<argument index="1" name="enabled" type="bool">
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</argument>
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<description>
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Enables a particular layer in [member layers].
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</description>
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</method>
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</methods>
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<members>
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<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
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The render layer(s) this [VisualInstance3D] is drawn on.
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This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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