godot/servers/rendering/renderer_rd
Hugo Locurcio 36106dba3b
Remove unused struct fields in VoxelGIData
This reduces the struct size from 112 bytes to 96 bytes.
2021-11-28 23:09:51 +01:00
..
forward_clustered Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
forward_mobile Fix Depth-Prepass transparency mode 2021-11-18 12:49:46 +01:00
shaders Remove unused struct fields in VoxelGIData 2021-11-28 23:09:51 +01:00
cluster_builder_rd.cpp Remove disabled debug code in ClusterBuilderRD 2021-11-25 20:28:50 +01:00
cluster_builder_rd.h
effects_rd.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
effects_rd.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp Fix multimesh still drawing when visible instances is zero 2021-11-12 21:51:14 -05:00
renderer_canvas_render_rd.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_compositor_rd.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_compositor_rd.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene_environment_rd.cpp
renderer_scene_environment_rd.h
renderer_scene_gi_rd.cpp Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene_gi_rd.h Remove unused struct fields in VoxelGIData 2021-11-28 23:09:51 +01:00
renderer_scene_render_rd.cpp Merge pull request #51679 from Je06jm/fsr 2021-11-24 22:34:48 +01:00
renderer_scene_render_rd.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
renderer_scene_sky_rd.cpp Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_scene_sky_rd.h Fix default_texture_param in shader pipeline to support uniform arrays 2021-11-12 12:53:40 +03:00
renderer_storage_rd.cpp Fix TIME using in custom functions of particle shader 2021-11-26 19:03:01 +03:00
renderer_storage_rd.h Implemented AMD's FSR as a computer shader for upscaling 3D scenes 2021-11-23 14:16:03 -07:00
SCsub
shader_compiler_rd.cpp Fix uniform array alignment to fix a bug 2021-11-25 23:38:08 +03:00
shader_compiler_rd.h
shader_rd.cpp [macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK. 2021-11-24 09:16:16 +02:00
shader_rd.h