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array.cpp
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Remove Signal connect binds
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2022-07-29 16:26:13 +02:00 |
array.h
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Add any() and all() methods to Array
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2022-05-25 16:09:10 +02:00 |
binder_common.h
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
callable_bind.cpp
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Remove Signal connect binds
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2022-07-29 16:26:13 +02:00 |
callable_bind.h
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Remove Signal connect binds
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2022-07-29 16:26:13 +02:00 |
callable.cpp
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Remove Signal connect binds
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2022-07-29 16:26:13 +02:00 |
callable.h
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Remove Signal connect binds
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2022-07-29 16:26:13 +02:00 |
container_type_validate.h
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dictionary.cpp
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Clean up Hash Functions
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2022-06-20 12:54:19 +02:00 |
dictionary.h
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Add Dictionary.merge()
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2022-05-31 21:05:56 +02:00 |
method_ptrcall.h
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
native_ptr.h
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SCsub
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type_info.h
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
typed_array.h
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variant_call.cpp
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Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
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2022-08-07 12:25:05 +02:00 |
variant_construct.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
variant_construct.h
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
variant_destruct.cpp
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variant_destruct.h
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variant_internal.h
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Variant large bucket memory pool - for Projection
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2022-08-02 16:27:57 +01:00 |
variant_op.cpp
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Add operator* to Plane
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2022-07-30 17:48:55 -05:00 |
variant_op.h
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
variant_parser.cpp
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Fix Vector4 serialization
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2022-07-29 12:09:03 +02:00 |
variant_parser.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
variant_setget.cpp
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Add some missing Vector4 methods
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2022-07-26 02:35:42 +02:00 |
variant_setget.h
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
variant_utility.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
variant.cpp
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Variant large bucket memory pool - for Projection
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2022-08-02 16:27:57 +01:00 |
variant.h
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Variant large bucket memory pool - for Projection
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2022-08-02 16:27:57 +01:00 |