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35d788cff5
godot
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servers
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rendering
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Rémi Verschelde
60d7525d84
Merge pull request
#69735
from clayjohn/Particles2D-sdf
...
Detect and report if 2D particles use the screen SDF
2022-12-08 09:52:01 +01:00
..
dummy
RenderDummy::TextureStorage::texture_replace add missing null check
2022-11-18 22:03:46 -08:00
environment
renderer_rd
Merge pull request
#69735
from clayjohn/Particles2D-sdf
2022-12-08 09:52:01 +01:00
storage
renderer_canvas_cull.cpp
draw fish bones for Path2D and Path3D
2022-12-05 15:39:14 +08:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
Fix drawing of 2D skeletons in the RD renderer.
2022-11-18 23:36:40 -08:00
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
renderer_scene_render.h
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
renderer_viewport.cpp
Finish implementing Canvas Background mode
2022-11-17 12:51:26 -08:00
renderer_viewport.h
rendering_device_binds.cpp
rendering_device_binds.h
Changed
RenderingDevice::TextureUsageBits
type to enum flags
2022-11-26 13:08:07 +03:00
rendering_device.cpp
Changed
RenderingDevice::TextureUsageBits
type to enum flags
2022-11-26 13:08:07 +03:00
rendering_device.h
Changed
RenderingDevice::TextureUsageBits
type to enum flags
2022-11-26 13:08:07 +03:00
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp
rendering_server_default.h
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp
shader_compiler.h
shader_language.cpp
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-24 14:06:00 +01:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-03 22:41:27 -08:00
shader_types.h
shader_warnings.cpp
shader_warnings.h