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Them mbedTLS read and write functions will never read or write more than the negotiated fragment length at every iteration (which usually depends on MBEDTLS_SSL_IN_CONTENT_LEN and MBEDTLS_SSL_OUT_CONTENT_LEN). For this reason, when reading or writing partial data, we must always keep retrying until we receive a "would block" (no bytes read or wrote), or we have fulfilled the read or write. |
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astcenc | ||
basis_universal | ||
bcdec | ||
betsy | ||
bmp | ||
camera | ||
csg | ||
cvtt | ||
dds | ||
enet | ||
etcpak | ||
fbx | ||
freetype | ||
gdscript | ||
glslang | ||
gltf | ||
godot_physics_2d | ||
godot_physics_3d | ||
gridmap | ||
hdr | ||
interactive_music | ||
jpg | ||
jsonrpc | ||
ktx | ||
lightmapper_rd | ||
mbedtls | ||
meshoptimizer | ||
minimp3 | ||
mobile_vr | ||
mono | ||
msdfgen | ||
multiplayer | ||
navigation | ||
noise | ||
ogg | ||
openxr | ||
raycast | ||
regex | ||
svg | ||
text_server_adv | ||
text_server_fb | ||
tga | ||
theora | ||
tinyexr | ||
upnp | ||
vhacd | ||
vorbis | ||
webp | ||
webrtc | ||
websocket | ||
webxr | ||
xatlas_unwrap | ||
zip | ||
register_module_types.h | ||
SCsub |