godot/scene
Gil Arasa Verge 35bc88ca34 Clicking backgrd. dimming of editor popup stops input event propagation
A click on the dimmed background of a popup in the editor should stop the input event from propagating to the background.

This solution reuses the system introduced in commit efc3ffb8, taking advantage of the hide() notifications from the modal where we will set the flag "pass_on_modal_close_click(false)" to stop event handling at the viewport input event handling.
The viewport first hides the modal and after marks the input as handled if the flag mentioned above is set.

Fixes #36341
2020-02-28 00:02:06 +01:00
..
2d Added missing destructor for Navigation2D 2020-02-25 23:43:59 +01:00
3d Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
animation Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
audio Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
debugger Fix debugger crash inspecting freed object. 2020-02-25 15:00:52 +01:00
gui Clicking backgrd. dimming of editor popup stops input event propagation 2020-02-28 00:02:06 +01:00
main Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
resources Changed float type to int for INDEX visual shader input 2020-02-26 16:39:42 +03:00
register_scene_types.cpp Add support for integer type in visual shaders 2020-02-26 10:12:06 +03:00
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub