Go to file
Rémi Verschelde 35a8d0c8ff
Merge pull request #45561 from Calinou/fix-export-no-tmpdir
Create the temporary PCK export directory if it doesn't exist
2021-02-01 20:48:56 +01:00
.github CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
core Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
doc Node::replace_by was not copying node properties - removed the dead code. 2021-02-01 16:47:27 +01:00
drivers Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
editor Merge pull request #45561 from Calinou/fix-export-no-tmpdir 2021-02-01 20:48:56 +01:00
main Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
misc Merge pull request #45141 from Calinou/clang-format-hook-check-version 2021-01-26 15:26:46 +01:00
modules Merge pull request #45608 from bruvzg/font_int_coords 2021-02-01 20:42:52 +01:00
platform Merge pull request #45579 from zaevi/add_scons_ext 2021-02-01 20:41:25 +01:00
scene Merge pull request #45564 from aaronfranke/physics-nodes-real_t 2021-02-01 20:48:16 +01:00
servers Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
tests Merge pull request #45315 from RandomShaper/modernize_thread 2021-01-31 15:24:56 +01:00
thirdparty Cleanup: Remove executable bit from files which don't need it 2021-01-19 23:36:42 +01:00
.clang-format
.clang-tidy
.editorconfig
.gitattributes
.gitignore gitignore: Ignore Kate swap files 2021-01-27 01:07:57 +03:00
.lgtm.yml
.mailmap
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md Recommend minimal reproduction projects written in GDScript instead of C# 2021-01-12 20:15:36 +01:00
COPYRIGHT.txt Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
DONORS.md
glsl_builders.py
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py
platform_methods.py
README.md
SConstruct Fix incorrect version requirement in the SCons compilation DB comment 2021-02-01 17:09:42 +01:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate Total alerts on LGTM TODOs