godot/drivers/gles3
Hugo Locurcio 35a20fa96a Use a shared copy of placeholder textures, tweak placeholder appearance
This reduces memory usage a bit in case multiple placeholders were
requested, e.g. when using multiple NoiseTextures with no noise property
defined.

The placeholder texture's appearance was also changed from a plain magenta
color to a checkerboard alternating between magenta and black pixels.
This makes it easier to spot when the placeholder texture ends up
being used in a complex scene (usually by accident).
The texture's dimensions remain identical to keep the physical size
identical in 2D.
2024-10-18 14:51:51 +02:00
..
effects Improve the look of radiance map in Compatibility backend 2024-09-29 01:33:14 -07:00
environment SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shaders Merge pull request #96819 from clayjohn/GLES3-instance-uniforms 2024-10-07 13:41:47 -06:00
storage Use a shared copy of placeholder textures, tweak placeholder appearance 2024-10-18 14:51:51 +02:00
rasterizer_canvas_gles3.cpp Clean up two recently introduced WebGL errors 2024-09-23 12:18:33 -07:00
rasterizer_canvas_gles3.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rasterizer_gles3.cpp Merge pull request #94952 from alvinhochun/angle-d3d11-flip-y 2024-10-10 18:13:17 -05:00
rasterizer_gles3.h Merge pull request #94952 from alvinhochun/angle-d3d11-flip-y 2024-10-10 18:13:17 -05:00
rasterizer_scene_gles3.cpp Merge pull request #96819 from clayjohn/GLES3-instance-uniforms 2024-10-07 13:41:47 -06:00
rasterizer_scene_gles3.h Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Add external texture support (GLES3) 2024-09-20 10:48:32 -05:00
shader_gles3.h Make query for GL_MAX_VIEWPORT_DIMS compatible with web exports 2024-06-14 01:53:12 +02:00