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forward_clustered
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Fix SRGB conversions in Vulkan Renderer
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2021-11-16 20:56:13 -08:00 |
forward_mobile
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Fix SRGB conversions in Vulkan Renderer
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2021-11-16 20:56:13 -08:00 |
shaders
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Fix SRGB conversions in Vulkan Renderer
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2021-11-16 20:56:13 -08:00 |
cluster_builder_rd.cpp
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cluster_builder_rd.h
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Swap args of Plane(point, normal) constructor
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2021-10-15 20:49:42 -05:00 |
effects_rd.cpp
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Repaired mistyped of 'threshold' on several files.
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2021-10-31 22:11:42 +07:00 |
effects_rd.h
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Repaired mistyped of 'threshold' on several files.
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2021-10-31 22:11:42 +07:00 |
pipeline_cache_rd.cpp
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Fix wireframe render mode
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2021-10-15 06:53:52 +03:00 |
pipeline_cache_rd.h
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renderer_canvas_render_rd.cpp
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clang-format: Various fixes to comments alignment from clang-format 13
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2021-10-28 15:43:36 +02:00 |
renderer_canvas_render_rd.h
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renderer_compositor_rd.cpp
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renderer_compositor_rd.h
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renderer_scene_environment_rd.cpp
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
renderer_scene_environment_rd.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
renderer_scene_gi_rd.cpp
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
renderer_scene_gi_rd.h
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renderer_scene_render_rd.cpp
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Implement CameraEffects override_exposure
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2021-11-08 21:14:56 +00:00 |
renderer_scene_render_rd.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
renderer_scene_sky_rd.cpp
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
renderer_scene_sky_rd.h
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renderer_storage_rd.cpp
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Fix SRGB conversions in Vulkan Renderer
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2021-11-16 20:56:13 -08:00 |
renderer_storage_rd.h
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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2021-10-28 22:02:23 -07:00 |
SCsub
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shader_compiler_rd.cpp
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Implement toast notifications in the editor
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2021-10-14 13:30:54 +02:00 |
shader_compiler_rd.h
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shader_rd.cpp
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shader_rd.h
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