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zxcvdev 3580ad6005 Fix GPU Particles
The special case atan(y,0) of the built-in shader function atan(y,x)
returns different results on different devices. So this commit will add
checks when the atan(y,x) function is used in ParticlesMaterial to set
the direction of GPU Particles to make sure the desired values are
returned (act as atan2(y,x)).
2020-02-09 03:41:48 +01:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Merge pull request #35682 from nathanwfranke/canvas-cull-control-fix 2020-02-08 14:14:10 +01:00
doc Merge pull request #35950 from Chaosus/vs_scalar_uniform_range 2020-02-07 20:45:40 +01:00
drivers Merge pull request #35142 from clayjohn/GLES2-add-3d-textures 2020-02-07 18:36:24 +01:00
editor Merge pull request #35950 from Chaosus/vs_scalar_uniform_range 2020-02-07 20:45:40 +01:00
main Use modules_enabled.gen.h to improve inter dependency checks 2020-02-07 11:50:40 +01:00
misc Merge pull request #35381 from Calinou/html5-export-favicon 2020-02-08 04:45:53 +01:00
modules Merge pull request #35982 from akien-mga/scons-modules-enabled-header-and-split 2020-02-08 15:43:10 +01:00
platform Merge pull request #35982 from akien-mga/scons-modules-enabled-header-and-split 2020-02-08 15:43:10 +01:00
scene Fix GPU Particles 2020-02-09 03:41:48 +01:00
servers Merge pull request #35993 from akien-mga/who-let-the-latency-out 2020-02-08 15:36:50 +01:00
thirdparty mbedtls: Update to upstream version 2.16.4 2020-01-26 18:19:29 +01:00
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methods.py SCons: Split libmodules.a in folder-based libs 2020-02-07 14:19:51 +01:00
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SConstruct SCons: Split libmodules.a in folder-based libs 2020-02-07 14:19:51 +01:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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