godot/modules/websocket
luz paz 3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
..
doc_classes Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00
config.py
editor_debugger_server_websocket.cpp Protocol shadows a variable. 2021-06-30 01:25:27 -07:00
editor_debugger_server_websocket.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
emws_client.cpp Fix various typos with codespell 2021-07-25 11:21:51 +02:00
emws_client.h
emws_peer.cpp Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00
emws_peer.h
emws_server.cpp
emws_server.h
library_godot_websocket.js
packet_buffer.h
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
SCsub
websocket_client.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
websocket_multiplayer_peer.h [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
websocket_server.h Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00
wsl_client.cpp [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
wsl_client.h
wsl_peer.cpp
wsl_peer.h
wsl_server.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
wsl_server.h Expose the resource name the client used to the websocket server 2021-07-17 07:48:18 +02:00