godot/platform/iphone
Rémi Verschelde 86abf62e48
Merge pull request #32326 from starryalley/ios_get_model_name
ios: support get_model_name
2019-10-25 07:41:28 +02:00
..
export Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
app_delegate.h
app_delegate.mm Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
camera_ios.h
camera_ios.mm
detect.py
game_center.h
game_center.mm
gl_view.h Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
gl_view.mm Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
godot_iphone.cpp Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
icloud.h
icloud.mm
in_app_store.h
in_app_store.mm Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
ios.h ios: support get_model_name 2019-09-25 12:35:45 +10:00
ios.mm ios: support get_model_name 2019-09-25 12:35:45 +10:00
logo.png
main.m
os_iphone.cpp ios: support get_model_name 2019-09-25 12:35:45 +10:00
os_iphone.h ios: support get_model_name 2019-09-25 12:35:45 +10:00
platform_config.h
platform_refcount.h
power_iphone.cpp
power_iphone.h
SCsub
semaphore_iphone.cpp
semaphore_iphone.h
view_controller.h iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00
view_controller.mm iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00