mirror of
https://github.com/godotengine/godot.git
synced 2024-12-21 10:25:24 +08:00
72 lines
3.5 KiB
C++
72 lines
3.5 KiB
C++
/*************************************************************************/
|
|
/* shader_include.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef SHADER_INCLUDE_H
|
|
#define SHADER_INCLUDE_H
|
|
|
|
#include "core/io/resource.h"
|
|
#include "core/io/resource_loader.h"
|
|
#include "core/io/resource_saver.h"
|
|
#include "core/templates/hash_set.h"
|
|
|
|
class ShaderInclude : public Resource {
|
|
GDCLASS(ShaderInclude, Resource);
|
|
OBJ_SAVE_TYPE(ShaderInclude);
|
|
|
|
private:
|
|
String code;
|
|
HashSet<Ref<ShaderInclude>> dependencies;
|
|
void _dependency_changed();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_code(const String &p_text);
|
|
String get_code() const;
|
|
};
|
|
|
|
class ResourceFormatLoaderShaderInclude : public ResourceFormatLoader {
|
|
public:
|
|
virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
virtual bool handles_type(const String &p_type) const;
|
|
virtual String get_resource_type(const String &p_path) const;
|
|
};
|
|
|
|
class ResourceFormatSaverShaderInclude : public ResourceFormatSaver {
|
|
public:
|
|
virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
|
|
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
|
|
virtual bool recognize(const Ref<Resource> &p_resource) const;
|
|
};
|
|
|
|
#endif // SHADER_INCLUDE_H
|