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7764151bc1
This is a legacy of Godot 2 days before the inspector had support for groups. "Properties" with a slash in their name can't be accessed from script unless using `set()`/`get()` so they were not actual properties as far as script languages are concerned. Part of #17558. |
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.. | ||
audio_effect_amplify.cpp | ||
audio_effect_amplify.h | ||
audio_effect_capture.cpp | ||
audio_effect_capture.h | ||
audio_effect_chorus.cpp | ||
audio_effect_chorus.h | ||
audio_effect_compressor.cpp | ||
audio_effect_compressor.h | ||
audio_effect_delay.cpp | ||
audio_effect_delay.h | ||
audio_effect_distortion.cpp | ||
audio_effect_distortion.h | ||
audio_effect_eq.cpp | ||
audio_effect_eq.h | ||
audio_effect_filter.cpp | ||
audio_effect_filter.h | ||
audio_effect_limiter.cpp | ||
audio_effect_limiter.h | ||
audio_effect_panner.cpp | ||
audio_effect_panner.h | ||
audio_effect_phaser.cpp | ||
audio_effect_phaser.h | ||
audio_effect_pitch_shift.cpp | ||
audio_effect_pitch_shift.h | ||
audio_effect_record.cpp | ||
audio_effect_record.h | ||
audio_effect_reverb.cpp | ||
audio_effect_reverb.h | ||
audio_effect_spectrum_analyzer.cpp | ||
audio_effect_spectrum_analyzer.h | ||
audio_effect_stereo_enhance.cpp | ||
audio_effect_stereo_enhance.h | ||
audio_stream_generator.cpp | ||
audio_stream_generator.h | ||
eq_filter.cpp | ||
eq_filter.h | ||
reverb_filter.cpp | ||
reverb_filter.h | ||
SCsub |