godot/core/object
Rémi Verschelde 353efd774f
Merge pull request #76754 from RandomShaper/mq_less_lock
Avoid redundant locking in CallQueue
2023-05-08 12:20:53 +02:00
..
callable_method_pointer.cpp
callable_method_pointer.h Complete support of callables of static methods 2023-04-12 18:12:19 +02:00
class_db.cpp Add peace-of-mind checks to API hash caching 2023-04-26 10:44:52 +02:00
class_db.h Improve reliability of editor docs cache 2023-04-25 11:40:56 +02:00
make_virtuals.py
message_queue.cpp Mend some checks in CallQueue 2023-05-05 17:37:44 +02:00
message_queue.h Avoid redundant locking in CallQueue 2023-05-05 19:39:11 +02:00
method_bind.cpp
method_bind.h Avoid losing references to objects in the native-scripting boundary 2023-02-03 17:48:41 +01:00
object_id.h
object.cpp Prevent infinite loop when signal disconnection fails during object deletion. 2023-05-05 13:34:25 +02:00
object.h Prevent infinite loop when signal disconnection fails during object deletion. 2023-05-05 13:34:25 +02:00
ref_counted.cpp
ref_counted.h
script_language_extension.cpp Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
script_language_extension.h Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
script_language.cpp Add Engine::unregister_script_language and make Engine::register_script_language returns a Error 2023-02-10 19:50:24 +01:00
script_language.h Remove unused ScriptLanguage methods 2023-02-26 22:30:56 -08:00
SCsub
undo_redo.cpp
undo_redo.h
worker_thread_pool.cpp
worker_thread_pool.h More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00