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dummy
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
environment
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renderer_rd
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Merge pull request #82668 from mrjustaguy/master
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2023-12-18 18:17:36 +01:00 |
storage
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Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
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2023-11-16 13:34:34 +11:00 |
renderer_canvas_cull.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_cull.h
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_canvas_render.h
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Implement render info counters for the 2D renderer
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2023-12-06 14:39:33 -07:00 |
renderer_compositor.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Directional 2 Split Shadow Stabilization Fix
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2023-10-07 17:55:26 +02:00 |
renderer_scene_cull.h
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Use mingw-std-threads in MinGW builds
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2023-11-18 11:56:05 +01:00 |
renderer_scene_render.h
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renderer_viewport.cpp
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Merge pull request #85811 from clayjohn/2D-render-info
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2023-12-12 10:41:06 +01:00 |
renderer_viewport.h
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rendering_device_binds.cpp
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rendering_device_binds.h
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rendering_device.compat.inc
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rendering_device.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
rendering_device.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
rendering_method.cpp
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rendering_method.h
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rendering_server_default.cpp
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Avoid crashes when engine leaks canvas items and friends
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2023-12-20 13:19:46 +01:00 |
rendering_server_default.h
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
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2023-12-09 11:41:15 +08:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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Fix int to uint implicit cast error when use uniform mat in gles3
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2023-10-27 10:46:52 +08:00 |
shader_compiler.h
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shader_language.cpp
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Fix assign with swizzle in shader not doing varying validation check
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2023-10-23 17:52:50 +08:00 |
shader_language.h
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shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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Make AMOUNT_RATIO constant in the shader language specification.
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2023-11-19 14:36:26 +01:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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