godot/servers/rendering/renderer_rd
Rémi Verschelde 34dd5e0c37
Merge pull request #97217 from stuartcarnie/97185_subpixel_rendering
Metal: Fix subpixel blending; fix inconsistent blend state
2024-09-20 16:07:03 +02:00
..
effects
environment Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
forward_clustered
forward_mobile Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
shaders Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
spirv-reflect
storage_rd
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h
renderer_canvas_render_rd.cpp [2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal 2024-09-20 15:16:31 +10:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp
renderer_compositor_rd.h
renderer_scene_render_rd.cpp
renderer_scene_render_rd.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
SCsub
shader_rd.cpp
shader_rd.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h