mirror of
https://github.com/godotengine/godot.git
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1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
50 lines
1.6 KiB
C++
50 lines
1.6 KiB
C++
// ======================================================================== //
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// Copyright 2009-2019 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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// You may obtain a copy of the License at //
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// //
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// http://www.apache.org/licenses/LICENSE-2.0 //
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// //
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// Unless required by applicable law or agreed to in writing, software //
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// distributed under the License is distributed on an "AS IS" BASIS, //
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
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// See the License for the specific language governing permissions and //
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// limitations under the License. //
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// ======================================================================== //
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#pragma once
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#include "platform.h"
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#include <chrono>
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namespace oidn {
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class Timer
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{
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private:
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using clock = std::chrono::high_resolution_clock;
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std::chrono::time_point<clock> start;
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public:
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Timer()
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{
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reset();
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}
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void reset()
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{
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start = clock::now();
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}
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double query() const
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{
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auto end = clock::now();
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return std::chrono::duration_cast<std::chrono::duration<double>>(end - start).count();
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}
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};
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} // namespace oidn
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