Go to file
Hugo Locurcio 34b747bac0
Allow existing hidden files/directories when creating a new project
For instance, this lets users initialize a Git repository
and still be able to create a project in the directory afterwards.

This closes https://github.com/godotengine/godot-proposals/issues/291.
2020-02-03 21:35:00 +01:00
.github
core Color: Fix deprecation warning mentioning 'get_v()' instead of 'v' 2020-01-28 12:41:04 +01:00
doc Merge pull request #35809 from clayjohn/DOCS-update-version 2020-02-01 19:42:31 +01:00
drivers Fix shader crash if using multiple underscores in identifier names 2020-01-31 09:11:17 +03:00
editor Allow existing hidden files/directories when creating a new project 2020-02-03 21:35:00 +01:00
main Merge pull request #35418 from Calinou/project-manager-viewport-usage-2d 2020-01-31 10:46:47 +01:00
misc Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00
modules Merge pull request #35809 from clayjohn/DOCS-update-version 2020-02-01 19:42:31 +01:00
platform Restores correct window position after fullscreen toggling off on Linux 2020-02-03 18:16:20 +03:00
scene Added missing '\n' in visual shader expression node code generation 2020-02-03 15:58:58 +03:00
servers Prevent shader crash when name conflict with "dus" and "__" occured 2020-02-01 12:38:52 +03:00
thirdparty
.appveyor.yml
.clang-format
.editorconfig
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore
.mailmap Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
.travis.yml
AUTHORS.md Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
CHANGELOG.md Bump version to 3.2-stable \o/ 2020-01-29 10:47:08 +01:00
CODE_OF_CONDUCT.md
compat.py
CONTRIBUTING.md Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
COPYRIGHT.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-01-27 12:20:18 +01:00
gles_builders.py Remove trailing whitespace 2018-11-20 11:15:02 +01:00
icon.png
icon.svg
LICENSE.txt
LOGO_LICENSE.md
logo.png
logo.svg
methods.py
platform_methods.py
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate