mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
426bcc9941
In many of the XML files it had been noted that when the documentation refers to a return value, both "Return" and "Returns" are used. This has now been fixed to only say "Returns". Fixes #28867
192 lines
6.1 KiB
XML
192 lines
6.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="Quat" category="Built-In Types" version="3.2">
|
|
<brief_description>
|
|
Quaternion.
|
|
</brief_description>
|
|
<description>
|
|
A unit quaternion used for representing 3D rotations.
|
|
It is similar to [Basis], which implements matrix representation of rotations, and can be parametrized using both an axis-angle pair or Euler angles. But due to its compactness and the way it is stored in memory, certain operations (obtaining axis-angle and performing SLERP, in particular) are more efficient and robust against floating point errors.
|
|
Quaternions need to be (re)normalized.
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html#interpolating-with-quaternions</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="Quat">
|
|
<return type="Quat">
|
|
</return>
|
|
<argument index="0" name="from" type="Basis">
|
|
</argument>
|
|
<description>
|
|
Returns the rotation matrix corresponding to the given quaternion.
|
|
</description>
|
|
</method>
|
|
<method name="Quat">
|
|
<return type="Quat">
|
|
</return>
|
|
<argument index="0" name="euler" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Returns a quaternion that will perform a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle).
|
|
</description>
|
|
</method>
|
|
<method name="Quat">
|
|
<return type="Quat">
|
|
</return>
|
|
<argument index="0" name="axis" type="Vector3">
|
|
</argument>
|
|
<argument index="1" name="angle" type="float">
|
|
</argument>
|
|
<description>
|
|
Returns a quaternion that will rotate around the given axis by the specified angle. The axis must be a normalized vector.
|
|
</description>
|
|
</method>
|
|
<method name="Quat">
|
|
<return type="Quat">
|
|
</return>
|
|
<argument index="0" name="x" type="float">
|
|
</argument>
|
|
<argument index="1" name="y" type="float">
|
|
</argument>
|
|
<argument index="2" name="z" type="float">
|
|
</argument>
|
|
<argument index="3" name="w" type="float">
|
|
</argument>
|
|
<description>
|
|
Returns a quaternion defined by these values.
|
|
</description>
|
|
</method>
|
|
<method name="cubic_slerp">
|
|
<return type="Quat">
|
|
</return>
|
|
<argument index="0" name="b" type="Quat">
|
|
</argument>
|
|
<argument index="1" name="pre_a" type="Quat">
|
|
</argument>
|
|
<argument index="2" name="post_b" type="Quat">
|
|
</argument>
|
|
<argument index="3" name="t" type="float">
|
|
</argument>
|
|
<description>
|
|
Performs a cubic spherical-linear interpolation with another quaternion.
|
|
</description>
|
|
</method>
|
|
<method name="dot">
|
|
<return type="float">
|
|
</return>
|
|
<argument index="0" name="b" type="Quat">
|
|
</argument>
|
|
<description>
|
|
Returns the dot product of two quaternions.
|
|
</description>
|
|
</method>
|
|
<method name="get_euler">
|
|
<return type="Vector3">
|
|
</return>
|
|
<description>
|
|
Returns Euler angles (in the YXZ convention: first Z, then X, and Y last) corresponding to the rotation represented by the unit quaternion. Returned vector contains the rotation angles in the format (X-angle, Y-angle, Z-angle).
|
|
</description>
|
|
</method>
|
|
<method name="inverse">
|
|
<return type="Quat">
|
|
</return>
|
|
<description>
|
|
Returns the inverse of the quaternion.
|
|
</description>
|
|
</method>
|
|
<method name="is_normalized">
|
|
<return type="bool">
|
|
</return>
|
|
<description>
|
|
Returns whether the quaternion is normalized or not.
|
|
</description>
|
|
</method>
|
|
<method name="length">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Returns the length of the quaternion.
|
|
</description>
|
|
</method>
|
|
<method name="length_squared">
|
|
<return type="float">
|
|
</return>
|
|
<description>
|
|
Returns the length of the quaternion, squared.
|
|
</description>
|
|
</method>
|
|
<method name="normalized">
|
|
<return type="Quat">
|
|
</return>
|
|
<description>
|
|
Returns a copy of the quaternion, normalized to unit length.
|
|
</description>
|
|
</method>
|
|
<method name="set_axis_angle">
|
|
<argument index="0" name="axis" type="Vector3">
|
|
</argument>
|
|
<argument index="1" name="angle" type="float">
|
|
</argument>
|
|
<description>
|
|
Set the quaternion to a rotation which rotates around axis by the specified angle, in radians. The axis must be a normalized vector.
|
|
</description>
|
|
</method>
|
|
<method name="set_euler">
|
|
<argument index="0" name="euler" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Set the quaternion to a rotation specified by Euler angles (in the YXZ convention: first Z, then X, and Y last), given in the vector format as (X-angle, Y-angle, Z-angle).
|
|
</description>
|
|
</method>
|
|
<method name="slerp">
|
|
<return type="Quat">
|
|
</return>
|
|
<argument index="0" name="b" type="Quat">
|
|
</argument>
|
|
<argument index="1" name="t" type="float">
|
|
</argument>
|
|
<description>
|
|
Performs a spherical-linear interpolation with another quaternion.
|
|
</description>
|
|
</method>
|
|
<method name="slerpni">
|
|
<return type="Quat">
|
|
</return>
|
|
<argument index="0" name="b" type="Quat">
|
|
</argument>
|
|
<argument index="1" name="t" type="float">
|
|
</argument>
|
|
<description>
|
|
Performs a spherical-linear interpolation with another quaterion without checking if the rotation path is not bigger than 90°.
|
|
</description>
|
|
</method>
|
|
<method name="xform">
|
|
<return type="Vector3">
|
|
</return>
|
|
<argument index="0" name="v" type="Vector3">
|
|
</argument>
|
|
<description>
|
|
Transforms the vector [code]v[/code] by this quaternion.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="w" type="float" setter="" getter="">
|
|
W component of the quaternion. Default value: [code]1[/code]
|
|
</member>
|
|
<member name="x" type="float" setter="" getter="">
|
|
X component of the quaternion. Default value: [code]0[/code]
|
|
</member>
|
|
<member name="y" type="float" setter="" getter="">
|
|
Y component of the quaternion. Default value: [code]0[/code]
|
|
</member>
|
|
<member name="z" type="float" setter="" getter="">
|
|
Z component of the quaternion. Default value: [code]0[/code]
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="IDENTITY" value="Quat( 0, 0, 0, 1 )">
|
|
</constant>
|
|
</constants>
|
|
</class>
|