mirror of
https://github.com/godotengine/godot.git
synced 2024-12-09 10:09:20 +08:00
65b0989f68
* RotationByAxis Visual Shader Node added * WorldPositionFromDepth Visual Shader Node added * ScreenNormalWorldSpace Visual Shader Node added
12 lines
612 B
XML
12 lines
612 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="VisualShaderNodeWorldPositionFromDepth" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A visual shader node that calculates the position of the pixel in world space using the depth texture.
|
|
</brief_description>
|
|
<description>
|
|
The WorldPositionFromDepth node reconstructs the depth position of the pixel in world space. This can be used to obtain world space UVs for projection mapping like Caustics.
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
</class>
|