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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
111 lines
4.2 KiB
C++
111 lines
4.2 KiB
C++
/*************************************************************************/
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/* editor_autoload_settings.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_AUTOLOAD_SETTINGS_H
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#define EDITOR_AUTOLOAD_SETTINGS_H
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#include "scene/gui/tree.h"
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#include "editor_file_dialog.h"
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class EditorAutoloadSettings : public VBoxContainer {
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GDCLASS(EditorAutoloadSettings, VBoxContainer);
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enum {
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BUTTON_OPEN,
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BUTTON_MOVE_UP,
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BUTTON_MOVE_DOWN,
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BUTTON_DELETE
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};
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String autoload_changed;
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struct AutoLoadInfo {
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String name;
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String path;
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bool is_singleton = false;
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bool in_editor = false;
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int order = 0;
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Node *node = nullptr;
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bool operator==(const AutoLoadInfo &p_info) const {
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return order == p_info.order;
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}
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};
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List<AutoLoadInfo> autoload_cache;
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bool updating_autoload;
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int number_of_autoloads;
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String selected_autoload;
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Tree *tree;
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LineEdit *autoload_add_name;
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Button *add_autoload;
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LineEdit *autoload_add_path;
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Button *browse_button;
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EditorFileDialog *file_dialog;
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bool _autoload_name_is_valid(const String &p_name, String *r_error = nullptr);
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void _autoload_add();
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void _autoload_selected();
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void _autoload_edited();
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void _autoload_button_pressed(Object *p_item, int p_column, int p_button);
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void _autoload_activated();
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void _autoload_path_text_changed(const String p_path);
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void _autoload_text_entered(const String p_name);
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void _autoload_text_changed(const String p_name);
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void _autoload_open(const String &fpath);
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void _autoload_file_callback(const String &p_path);
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Node *_create_autoload(const String &p_path);
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Variant get_drag_data_fw(const Point2 &p_point, Control *p_control);
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bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control) const;
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void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control);
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void _set_autoload_add_path(const String &p_text);
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void _browse_autoload_add_path();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void update_autoload();
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bool autoload_add(const String &p_name, const String &p_path);
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void autoload_remove(const String &p_name);
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EditorAutoloadSettings();
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~EditorAutoloadSettings();
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};
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#endif
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