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area_3d.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
area_3d.h
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
audio_listener_3d.cpp
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audio_listener_3d.h
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audio_stream_player_3d.cpp
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Use StringName consistently to refer to the Master audio bus name
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2023-08-07 18:06:17 +02:00 |
audio_stream_player_3d.h
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bone_attachment_3d.cpp
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Fix BoneAttachment3D signal connection
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2023-09-15 17:35:12 +03:00 |
bone_attachment_3d.h
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camera_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
camera_3d.h
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Fix Camera3D project_* methods not accounting for frustum offset
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2023-06-20 20:45:50 +02:00 |
collision_object_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_object_3d.h
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collision_polygon_3d.cpp
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_polygon_3d.h
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Internally rename parent to collision_object in CollisionPolygon(2D/3D)
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2023-06-22 14:06:05 -05:00 |
collision_shape_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
collision_shape_3d.h
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
cpu_particles_3d.cpp
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Extract and reorganize texture resource classes
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2023-07-14 20:04:21 +02:00 |
cpu_particles_3d.h
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Add finished signal to CPUParticles
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2023-07-12 13:45:02 +02:00 |
decal.cpp
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decal.h
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fog_volume.cpp
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fog_volume.h
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gpu_particles_3d.cpp
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Fix various typos with codespell
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2023-09-12 08:54:18 +02:00 |
gpu_particles_3d.h
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Fix various typos with codespell
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2023-09-12 08:54:18 +02:00 |
gpu_particles_collision_3d.cpp
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gpu_particles_collision_3d.h
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importer_mesh_instance_3d.cpp
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importer_mesh_instance_3d.h
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joint_3d.cpp
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joint_3d.h
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label_3d.cpp
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Introduce the concept of global theme contexts
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2023-09-06 19:40:43 +02:00 |
label_3d.h
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Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
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2023-05-15 19:23:54 +03:00 |
light_3d.cpp
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light_3d.h
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lightmap_gi.cpp
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Propagate error correctly when max texture size for lightmaps is too small.
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2023-09-11 09:14:39 -03:00 |
lightmap_gi.h
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Propagate error correctly when max texture size for lightmaps is too small.
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2023-09-11 09:14:39 -03:00 |
lightmap_probe.cpp
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lightmap_probe.h
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lightmapper.cpp
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lightmapper.h
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Enable shadow warnings and fix raised errors
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2023-05-11 16:00:59 +02:00 |
marker_3d.cpp
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marker_3d.h
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mesh_instance_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
mesh_instance_3d.h
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multimesh_instance_3d.cpp
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multimesh_instance_3d.h
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navigation_agent_3d.cpp
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[Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 12:53:06 +02:00 |
navigation_agent_3d.h
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Add agent pause mode to NavigationServer
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2023-06-18 12:37:03 +02:00 |
navigation_link_3d.cpp
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Add NavigationServer API to enable regions and links
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2023-07-26 01:20:15 +02:00 |
navigation_link_3d.h
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Prevent unnecessary navigation map synchronizations
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2023-05-11 07:38:16 +02:00 |
navigation_obstacle_3d.cpp
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Add agent pause mode to NavigationServer
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2023-06-18 12:37:03 +02:00 |
navigation_obstacle_3d.h
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Update navigation obstacle API
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2023-06-12 14:26:45 +02:00 |
navigation_region_3d.cpp
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Add multi-threaded NavMesh baking to NavigationServer
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2023-08-07 17:14:37 +02:00 |
navigation_region_3d.h
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Add multi-threaded NavMesh baking to NavigationServer
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2023-08-07 17:14:37 +02:00 |
node_3d.cpp
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Add global_basis property to Node3D
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2023-08-11 11:41:49 +02:00 |
node_3d.h
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Add global_basis property to Node3D
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2023-08-11 11:41:49 +02:00 |
occluder_instance_3d.cpp
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Extract editor scene tabs into their own component
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2023-08-24 12:24:29 +02:00 |
occluder_instance_3d.h
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path_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
path_3d.h
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Fix Pathfollow direction
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2023-05-24 17:37:00 +09:00 |
physics_body_3d.cpp
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Add Mass Distribution, Deactivation, Solver inspector property groups
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2023-08-06 21:26:33 -05:00 |
physics_body_3d.h
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added state sync after call to _integrate_forces
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2023-08-01 19:03:43 +05:30 |
ray_cast_3d.cpp
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
ray_cast_3d.h
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Add ability to get barycentric coordinates from ray
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2023-08-02 15:16:44 -05:00 |
reflection_probe.cpp
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reflection_probe.h
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remote_transform_3d.cpp
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remote_transform_3d.h
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SCsub
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shape_cast_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
shape_cast_3d.h
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
skeleton_3d.cpp
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Unify and streamline connecting to Resource changes
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2023-07-17 19:35:57 +02:00 |
skeleton_3d.h
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Improve Skeleton3D::find_bone() performance
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2023-05-23 21:02:46 +06:00 |
skeleton_ik_3d.cpp
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Merge pull request #77465 from lyuma/ik_skeleton_reference_bug
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2023-06-20 00:02:47 +02:00 |
skeleton_ik_3d.h
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SkeletonIK3D: Avoid holding hard pointers to Skeleton3D
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2023-05-25 03:23:24 -07:00 |
soft_body_3d.cpp
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Use NULL instead of COND checks when appropriate
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2023-06-10 08:56:30 +02:00 |
soft_body_3d.h
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spring_arm_3d.cpp
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spring_arm_3d.h
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sprite_3d.cpp
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[Scene,Main] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable
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2023-09-12 12:53:06 +02:00 |
sprite_3d.h
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vehicle_body_3d.cpp
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Tweak VehicleBody3D and VehicleWheel3D property hints
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2023-06-15 07:45:55 +02:00 |
vehicle_body_3d.h
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velocity_tracker_3d.cpp
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velocity_tracker_3d.h
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visible_on_screen_notifier_3d.cpp
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visible_on_screen_notifier_3d.h
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visual_instance_3d.cpp
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visual_instance_3d.h
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voxel_gi.cpp
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Fix VoxelGI CameraAttributes exposure normalization handling
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2023-08-28 13:25:34 +03:00 |
voxel_gi.h
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Fix VoxelGI CameraAttributes exposure normalization handling
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2023-08-28 13:25:34 +03:00 |
voxelizer.cpp
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voxelizer.h
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world_environment.cpp
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world_environment.h
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xr_nodes.cpp
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Added XR tracking-state change signals
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2023-09-03 12:17:16 -04:00 |
xr_nodes.h
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Added XR tracking-state change signals
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2023-09-03 12:17:16 -04:00 |