godot/main/tests
Andrii Doroshenko (Xrayez) 33f55369cb Enforce Unicode encoding in MSVC
This can help to solve compilation issues on systems with Japanese
locale with encodings like Shift_JIS and UTF-8-BOM.

Also be more consistent using String::utf8() to represent cyrilic
unicode characters in test_string.cpp

Clarified some comments in test_string.cpp for some Unicode characters.
2019-06-19 14:42:09 +03:00
..
SCsub
test_astar.cpp
test_astar.h
test_gdscript.cpp Fix as operator generating opcode 38 errors 2019-04-10 13:18:50 +03:00
test_gdscript.h
test_gui.cpp
test_gui.h
test_main.cpp Be explicit about usage of GDScript tests 2019-02-10 15:11:32 +01:00
test_main.h
test_math.cpp [Core] Rename Matrix3 file to Basis 2019-02-09 14:42:23 -05:00
test_math.h
test_oa_hash_map.cpp
test_oa_hash_map.h
test_ordered_hash_map.cpp
test_ordered_hash_map.h
test_physics_2d.cpp
test_physics_2d.h
test_physics.cpp
test_physics.h
test_render.cpp
test_render.h
test_shader_lang.cpp Add -Wshadow=local to warnings and fix reported issues. 2019-02-20 19:44:12 +01:00
test_shader_lang.h
test_string.cpp Enforce Unicode encoding in MSVC 2019-06-19 14:42:09 +03:00
test_string.h