mirror of
https://github.com/godotengine/godot.git
synced 2024-12-15 10:12:40 +08:00
b5334d14f7
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
81 lines
3.1 KiB
C++
81 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* context_gl_x11.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef CONTEXT_GL_X11_H
|
|
#define CONTEXT_GL_X11_H
|
|
|
|
#ifdef X11_ENABLED
|
|
|
|
#if defined(OPENGL_ENABLED)
|
|
|
|
#include "core/os/os.h"
|
|
#include <X11/Xlib.h>
|
|
#include <X11/extensions/Xrender.h>
|
|
|
|
struct ContextGL_X11_Private;
|
|
|
|
class ContextGL_X11 {
|
|
public:
|
|
enum ContextType {
|
|
GLES_2_0_COMPATIBLE,
|
|
};
|
|
|
|
private:
|
|
ContextGL_X11_Private *p;
|
|
OS::VideoMode default_video_mode;
|
|
::Display *x11_display;
|
|
::Window &x11_window;
|
|
bool double_buffer;
|
|
bool direct_render;
|
|
int glx_minor, glx_major;
|
|
bool use_vsync;
|
|
ContextType context_type;
|
|
|
|
public:
|
|
void release_current();
|
|
void make_current();
|
|
void swap_buffers();
|
|
int get_window_width();
|
|
int get_window_height();
|
|
|
|
Error initialize();
|
|
|
|
void set_use_vsync(bool p_use);
|
|
bool is_using_vsync() const;
|
|
|
|
ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type);
|
|
~ContextGL_X11();
|
|
};
|
|
|
|
#endif
|
|
|
|
#endif
|
|
#endif
|