godot/scene
2021-12-16 13:53:47 +03:00
..
2d Merge pull request #52998 from AnilBK/node2d-renames 2021-12-13 09:15:12 +01:00
3d GPULightMapper: convert colors of lights to linear 2021-12-11 13:01:07 +01:00
animation Merge pull request #55572 from aaronfranke/ci-double 2021-12-10 10:02:38 +01:00
audio
debugger Replace String comparisons with "", String() to is_empty() 2021-12-09 04:48:38 -06:00
gui Merge pull request #52015 from mechPenSketch/expose_hotzones2 2021-12-15 20:23:07 +01:00
main Merge pull request #55747 from timothyqiu/editor-proxy 2021-12-16 10:06:14 +01:00
resources Add texture filtering properties to VisualShaderNodeTextureUniform 2021-12-16 11:50:33 +03:00
property_utils.cpp Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
property_utils.h Stop asuming a default value of NIL means there's no default 2021-12-11 14:03:48 +01:00
register_scene_types.cpp Add compatibility class handlers for portal and room occlusion culling 2021-12-14 18:45:28 +01:00
register_scene_types.h
scene_string_names.cpp Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
scene_string_names.h Add a constant StringName for RESET animation 2021-12-06 12:26:42 +01:00
SCsub