godot/core
2016-07-19 21:40:05 -03:00
..
bind Merge pull request #5709 from akien-mga/pr-get-engine-version 2016-07-18 00:55:29 +02:00
helper Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
io put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
math Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
os Merge pull request #5709 from akien-mga/pr-get-engine-version 2016-07-18 00:55:29 +02:00
allocators.h
array.cpp Add 'rfind' function to Array 2016-06-10 17:46:57 -03:00
array.h Add 'rfind' function to Array 2016-06-10 17:46:57 -03:00
color.cpp
color.h
command_queue_mt.cpp
command_queue_mt.h Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
compressed_translation.cpp
compressed_translation.h
core_string_names.cpp
core_string_names.h
dictionary.cpp Added Dictionary.values() 2016-06-05 14:50:06 +02:00
dictionary.h Added Dictionary.values() 2016-06-05 14:50:06 +02:00
dvector.cpp
dvector.h
error_list.h
error_macros.cpp
error_macros.h
event_queue.cpp Fix style bug in event queue 2016-06-28 08:00:33 +02:00
event_queue.h
func_ref.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
func_ref.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
global_constants.cpp -All variables from script are visible through get_property_list(), not just those with export() 2016-06-11 18:34:49 -03:00
global_constants.h
globals.cpp Fix main scene not being saved when set via Play button 2016-07-19 21:35:14 +02:00
globals.h
hash_map.h
hashfuncs.h
hq2x.cpp Fixed HQ2x compiler warnings 2016-07-05 16:52:31 +02:00
hq2x.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
image_quantize.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
image.cpp fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075 2016-06-20 21:19:12 -03:00
image.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
input_map.cpp fix ui_* input events in Editor 2016-06-05 19:06:57 +02:00
input_map.h Make Input Actions config not affect the editor 2016-06-05 01:19:42 -03:00
int_types.h
list.h
make_binders.py Fix typo to PTRCALL_ENABLED from previous commit 2016-06-23 07:54:30 +02:00
map.h
message_queue.cpp fix bug in reporting of message queue size 2016-06-27 19:07:58 -03:00
message_queue.h
method_bind.cpp
method_bind.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
method_ptrcall.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
object_type_db.cpp
object_type_db.h
object.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
object.h -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc. 2016-06-19 01:43:02 -03:00
packed_data_container.cpp
packed_data_container.h
pair.h
path_db.cpp Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
path_db.h Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
path_remap.cpp Do a second stage remap, so it considers translation first, atlas second, closes #5147 2016-06-29 10:18:46 -03:00
path_remap.h
pool_allocator.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
pool_allocator.h
print_string.cpp Removed lots of prints 2016-06-18 18:01:06 -05:00
print_string.h
profile_clock.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
profile_clock.h First version of Profiler 2016-05-21 21:18:16 -03:00
ref_ptr.cpp
ref_ptr.h
reference.cpp Better support in ScriptLanguage for GC based scripts 2016-06-21 19:36:22 -03:00
reference.h changed way to return reference 2016-06-24 20:06:07 -03:00
register_core_types.cpp Revert "Homogeinize resource formats loaders/savers" 2016-07-19 18:15:01 +02:00
register_core_types.h
resource.cpp Remove some noisy debug prints 2016-07-17 18:25:21 +02:00
resource.h Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
rid.cpp
rid.h
ring_buffer.h
safe_refcount.cpp
safe_refcount.h
script_debugger_local.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_local.h First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_remote.cpp Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_debugger_remote.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_language.cpp -Fix crashes with thread_exit() 2016-06-26 10:54:45 -03:00
script_language.h Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
SCsub
self_list.h
set.h
simple_type.h
sort.h
string_db.cpp
string_db.h
translation.cpp i18n: Add missing locale identifiers for Bengali and Urdu 2016-07-16 13:17:09 +02:00
translation.h
typedefs.h Cleaner way to enable ptrcall 2016-06-26 11:59:25 -03:00
ucaps.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
undo_redo.cpp
undo_redo.h
ustring.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
ustring.h Add sha256_buffer() function to String 2016-06-23 13:59:23 -03:00
variant_call.cpp classref: Fix arg name for is_action_pressed/released 2016-07-08 23:40:43 +02:00
variant_construct_string.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant_op.cpp Add support to String type in gdscript iteration. #5188 2016-06-26 21:13:31 -03:00
variant_parser.cpp Add quotes to .tscn keys, solves #4366 2016-06-20 18:41:59 -03:00
variant_parser.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant.cpp Prettier str() for arrays 2016-07-02 15:54:37 +02:00
variant.h Property reporty base type when a function fails, fixes #4581 probably also closes other issues 2016-06-20 01:15:02 -03:00
vector.h Add 'from' argument to Array.find() 2016-06-10 15:43:07 -03:00
vmap.h
vset.h