godot/core/io
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
..
compression.cpp
compression.h
config_file.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
config_file.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
dtls_server.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
dtls_server.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
file_access_buffered_fa.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_access_buffered.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_access_buffered.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_access_compressed.cpp Fixes crash when resource file is corrupted 2020-02-11 17:29:25 +08:00
file_access_compressed.h
file_access_encrypted.cpp
file_access_encrypted.h
file_access_memory.cpp
file_access_memory.h
file_access_network.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
file_access_network.h Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
file_access_pack.cpp
file_access_pack.h
file_access_zip.cpp
file_access_zip.h
http_client.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
http_client.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
image_loader.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
image_loader.h
ip_address.cpp
ip_address.h
ip.cpp Added a spinlock template as well as a thread work pool class. 2020-02-11 11:53:29 +01:00
ip.h
json.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
json.h
logger.cpp Improve the console error logging appearance 2020-01-19 00:24:17 +01:00
logger.h
marshalls.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
marshalls.h
multiplayer_api.cpp Replace FALLTHROUGH macro by C++17 [[fallthrough]] 2020-02-23 00:52:50 +01:00
multiplayer_api.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
net_socket.cpp
net_socket.h Add peek option to NetSocket recv_from. 2020-02-16 01:11:30 +01:00
networked_multiplayer_peer.cpp
networked_multiplayer_peer.h
packet_peer_dtls.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
packet_peer_dtls.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
packet_peer_udp.cpp UDPServer and PacketPeerUDP connect_to_host. 2020-02-16 01:11:30 +01:00
packet_peer_udp.h UDPServer and PacketPeerUDP connect_to_host. 2020-02-16 01:11:30 +01:00
packet_peer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
packet_peer.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
pck_packer.cpp Fixes leak when pck_start multiple times 2020-01-20 12:16:37 +08:00
pck_packer.h
resource_format_binary.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
resource_format_binary.h Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
resource_importer.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
resource_importer.h
resource_loader.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
resource_loader.h
resource_saver.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_saver.h
SCsub
stream_peer_ssl.cpp
stream_peer_ssl.h
stream_peer_tcp.cpp
stream_peer_tcp.h
stream_peer.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
stream_peer.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
tcp_server.cpp
tcp_server.h
translation_loader_po.cpp
translation_loader_po.h
udp_server.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
udp_server.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
xml_parser.cpp Fixes XMLParser leak when open multiple times 2020-01-20 11:29:14 +08:00
xml_parser.h
zip_io.cpp Fixes leak when importing zip in AssetLib 2020-01-22 09:34:18 +08:00
zip_io.h