godot/drivers
Fabio Alessandrelli d780570faf Use WSAConnect instead of connect on Windows.
The misterious windows networking stack...
Using connect instead of WSAConnect causes socket error 10022 under
certain conditions.
See: https://github.com/godotengine/webrtc-native/ (issue 6)
Having to guess, code path for connect is different then WSAConnect with
NULL extra parameters.
The only reference about weird error with this code mentions something
called "Windows Filtering Platform" but windows internals are, as
always, obscure.

This might be something to try and report to Microsoft if anyone has the
time to spare with the likely outcome of being ignored.
2019-10-25 18:13:51 +02:00
..
alsa
alsamidi
convex_decomp
coreaudio Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
coremidi Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
dummy
gl_context
gles2 Merge pull request #32170 from puthre/ninepatch-fix 2019-10-09 08:33:56 +02:00
gles3 only render depth with alpha prepass on prepass 2019-10-11 22:34:10 -07:00
png
pulseaudio
unix Use WSAConnect instead of connect on Windows. 2019-10-25 18:13:51 +02:00
wasapi Fix compilation warnings in macOS build, enable warnings=extra werror=yes for macOS CI. 2019-10-24 20:37:56 +03:00
windows
winmidi
xaudio2
register_driver_types.cpp
register_driver_types.h
SCsub