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shaders
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Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not work though
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2017-02-22 19:14:21 -03:00 |
rasterizer_canvas_gles3.cpp
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A Whole New World (clang-format edition)
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2017-03-05 16:44:50 +01:00 |
rasterizer_canvas_gles3.h
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A Whole New World (clang-format edition)
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2017-03-05 16:44:50 +01:00 |
rasterizer_gles3.cpp
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A Whole New World (clang-format edition)
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2017-03-05 16:44:50 +01:00 |
rasterizer_gles3.h
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A Whole New World (clang-format edition)
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2017-03-05 16:44:50 +01:00 |
rasterizer_scene_gles3.cpp
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Improve directional shadow filtering by using linear interpolation
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2017-03-11 12:24:54 +01:00 |
rasterizer_scene_gles3.h
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Make that Whole New World great again
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2017-03-05 19:12:22 +01:00 |
rasterizer_storage_gles3.cpp
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A Whole New World (clang-format edition)
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2017-03-05 16:44:50 +01:00 |
rasterizer_storage_gles3.h
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A Whole New World (clang-format edition)
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2017-03-05 16:44:50 +01:00 |
SCsub
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shader_compiler_gles3.cpp
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A Whole New World (clang-format edition)
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2017-03-05 16:44:50 +01:00 |
shader_compiler_gles3.h
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A Whole New World (clang-format edition)
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2017-03-05 16:44:50 +01:00 |
shader_gles3.cpp
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A Whole New World (clang-format edition)
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2017-03-05 16:44:50 +01:00 |
shader_gles3.h
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A Whole New World (clang-format edition)
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2017-03-05 16:44:50 +01:00 |