godot/core/os
Marcin Zawiejski ca1c851dbd Try closing gracefully before terminating process
Use a Microsoft recommended way of process termination for the project
process run from the editor. This allows loaded DLLs to receive and handle
DLL_PROCESS_DETACH notification and cleanup any global state before the
process actually exits.
2018-08-20 22:41:06 +02:00
..
copymem.h
dir_access.cpp
dir_access.h
file_access.cpp Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
file_access.h Revert "added get_creation_time function for gdscript" 2018-08-10 13:29:49 -03:00
input_event.cpp Merge pull request #20511 from maksloboda/InputEventActionFix 2018-07-28 09:48:44 +02:00
input_event.h [Core] Completely kill math_2d.h, change includes 2018-08-11 03:08:34 -05:00
input.cpp
input.h Merge pull request #17196 from RandomShaper/improve-gui-touch 2018-05-02 10:47:49 +02:00
keyboard.cpp
keyboard.h
main_loop.cpp Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
main_loop.h Add a new notification to detect crashes on native scripts 2018-07-02 16:18:58 -03:00
memory.cpp
memory.h
midi_driver.cpp Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
midi_driver.h Added a new MIDIDriver class 2018-07-21 09:09:42 -03:00
mutex.cpp
mutex.h
os.cpp Add "editor" and "standalone" feature tags 2018-07-25 23:27:50 +02:00
os.h Try closing gracefully before terminating process 2018-08-20 22:41:06 +02:00
rw_lock.cpp
rw_lock.h
SCsub
semaphore.cpp
semaphore.h
shell.cpp
shell.h
thread_dummy.cpp
thread_dummy.h
thread_safe.cpp
thread_safe.h
thread.cpp
thread.h
threaded_array_processor.h Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00