godot/modules/mono
Rémi Verschelde 3334209a73 SCons: Pass env to modules can_build method
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
..
doc_classes
editor fixes build error on Linux after its introduction in #18949 2018-05-17 11:34:05 +02:00
glue New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
mono_gd New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
utils Fix editor detecting msbuild with a msvc 'tools only' install 2018-05-02 15:06:25 +02:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
csharp_script.cpp New sync keywords in GDScript, NativeScript, Mono 2018-05-29 20:26:41 +02:00
csharp_script.h Refactor RPCMode enum and checks 2018-05-29 20:26:41 +02:00
godotsharp_defs.h
godotsharp_dirs.cpp
godotsharp_dirs.h
mono_gc_handle.cpp
mono_gc_handle.h
mono_reg_utils.py Fix msbuild with a msvc 'tools only' install 2018-04-30 12:52:18 +02:00
register_types.cpp
register_types.h
SCsub
signal_awaiter_utils.cpp
signal_awaiter_utils.h