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d253cd7864
Adds clear() function to NavigationMesh / NavigationPolygon.
163 lines
6.8 KiB
XML
163 lines
6.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="NavigationPolygon" inherits="Resource" is_experimental="true" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A navigation polygon that defines traversable areas and obstacles.
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</brief_description>
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<description>
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There are two ways to create polygons. Either by using the [method add_outline] method, or using the [method add_polygon] method.
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Using [method add_outline]:
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[codeblocks]
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[gdscript]
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var polygon = NavigationPolygon.new()
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var outline = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
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polygon.add_outline(outline)
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polygon.make_polygons_from_outlines()
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$NavigationRegion2D.navigation_polygon = polygon
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[/gdscript]
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[csharp]
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var polygon = new NavigationPolygon();
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var outline = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
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polygon.AddOutline(outline);
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polygon.MakePolygonsFromOutlines();
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GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = polygon;
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[/csharp]
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[/codeblocks]
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Using [method add_polygon] and indices of the vertices array.
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[codeblocks]
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[gdscript]
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var polygon = NavigationPolygon.new()
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var vertices = PackedVector2Array([Vector2(0, 0), Vector2(0, 50), Vector2(50, 50), Vector2(50, 0)])
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polygon.vertices = vertices
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var indices = PackedInt32Array([0, 1, 2, 3])
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polygon.add_polygon(indices)
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$NavigationRegion2D.navigation_polygon = polygon
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[/gdscript]
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[csharp]
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var polygon = new NavigationPolygon();
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var vertices = new Vector2[] { new Vector2(0, 0), new Vector2(0, 50), new Vector2(50, 50), new Vector2(50, 0) };
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polygon.Vertices = vertices;
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var indices = new int[] { 0, 1, 2, 3 };
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polygon.AddPolygon(indices);
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GetNode<NavigationRegion2D>("NavigationRegion2D").NavigationPolygon = polygon;
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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<link title="2D Navigation Demo">https://godotengine.org/asset-library/asset/117</link>
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<link title="Using NavigationMeshes">$DOCS_URL/tutorials/navigation/navigation_using_navigationmeshes.html</link>
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</tutorials>
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<methods>
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<method name="add_outline">
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<return type="void" />
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<param index="0" name="outline" type="PackedVector2Array" />
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<description>
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Appends a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
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</description>
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</method>
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<method name="add_outline_at_index">
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<return type="void" />
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<param index="0" name="outline" type="PackedVector2Array" />
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<param index="1" name="index" type="int" />
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<description>
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Adds a [PackedVector2Array] that contains the vertices of an outline to the internal array that contains all the outlines at a fixed position. You have to call [method make_polygons_from_outlines] in order for this array to be converted to polygons that the engine will use.
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</description>
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</method>
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<method name="add_polygon">
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<return type="void" />
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<param index="0" name="polygon" type="PackedInt32Array" />
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<description>
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Adds a polygon using the indices of the vertices you get when calling [method get_vertices].
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</description>
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</method>
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<method name="clear">
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<return type="void" />
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<description>
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Clears the internal arrays for vertices and polygon indices.
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</description>
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</method>
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<method name="clear_outlines">
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<return type="void" />
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<description>
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Clears the array of the outlines, but it doesn't clear the vertices and the polygons that were created by them.
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</description>
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</method>
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<method name="clear_polygons">
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<return type="void" />
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<description>
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Clears the array of polygons, but it doesn't clear the array of outlines and vertices.
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</description>
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</method>
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<method name="get_navigation_mesh">
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<return type="NavigationMesh" />
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<description>
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Returns the [NavigationMesh] resulting from this navigation polygon. This navigation mesh can be used to update the navigation mesh of a region with the [method NavigationServer3D.region_set_navigation_mesh] API directly (as 2D uses the 3D server behind the scene).
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</description>
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</method>
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<method name="get_outline" qualifiers="const">
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<return type="PackedVector2Array" />
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<param index="0" name="idx" type="int" />
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<description>
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Returns a [PackedVector2Array] containing the vertices of an outline that was created in the editor or by script.
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</description>
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</method>
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<method name="get_outline_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of outlines that were created in the editor or by script.
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</description>
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</method>
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<method name="get_polygon">
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<return type="PackedInt32Array" />
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<param index="0" name="idx" type="int" />
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<description>
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Returns a [PackedInt32Array] containing the indices of the vertices of a created polygon.
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</description>
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</method>
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<method name="get_polygon_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the count of all polygons.
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</description>
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</method>
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<method name="get_vertices" qualifiers="const">
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<return type="PackedVector2Array" />
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<description>
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Returns a [PackedVector2Array] containing all the vertices being used to create the polygons.
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</description>
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</method>
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<method name="make_polygons_from_outlines">
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<return type="void" />
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<description>
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Creates polygons from the outlines added in the editor or by script.
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</description>
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</method>
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<method name="remove_outline">
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<return type="void" />
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<param index="0" name="idx" type="int" />
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<description>
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Removes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
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</description>
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</method>
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<method name="set_outline">
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<return type="void" />
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<param index="0" name="idx" type="int" />
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<param index="1" name="outline" type="PackedVector2Array" />
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<description>
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Changes an outline created in the editor or by script. You have to call [method make_polygons_from_outlines] for the polygons to update.
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</description>
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</method>
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<method name="set_vertices">
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<return type="void" />
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<param index="0" name="vertices" type="PackedVector2Array" />
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<description>
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Sets the vertices that can be then indexed to create polygons with the [method add_polygon] method.
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</description>
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</method>
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</methods>
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<members>
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<member name="cell_size" type="float" setter="set_cell_size" getter="get_cell_size" default="1.0">
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The cell size used to rasterize the navigation mesh vertices. Must match with the cell size on the navigation map.
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</member>
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</members>
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</class>
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