godot/scene/resources/3d
2024-08-29 14:12:59 +02:00
..
box_shape_3d.cpp
box_shape_3d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
fog_material.cpp Use MutexLock in more places 2024-08-29 14:12:59 +02:00
fog_material.h
height_map_shape_3d.cpp
height_map_shape_3d.h
importer_mesh.cpp Merge pull request #94954 from raulsntos/mark-internal-properties 2024-08-28 00:12:42 +02:00
importer_mesh.h Optimize base and shadow meshes for cache 2024-08-16 07:36:12 -07:00
mesh_library.cpp
mesh_library.h
navigation_mesh_source_geometry_data_3d.cpp Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
navigation_mesh_source_geometry_data_3d.h Add bounds function to NavigationMeshSourceGeometryData 2024-08-19 00:12:37 +02:00
primitive_meshes.cpp Merge pull request #93602 from aaronp64/inspector_latency 2024-08-22 00:10:26 +02:00
primitive_meshes.h Make primitive meshes react to texel size change 2024-07-26 13:54:11 +10:00
SCsub
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shape_3d.cpp
shape_3d.h
skin.cpp
skin.h
sky_material.cpp Use MutexLock in more places 2024-08-29 14:12:59 +02:00
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
world_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
world_3d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h