godot/modules/mono/editor
Raul Santos 4c14421602
C#: Use export platform to determine the target OS and log errors
- Use the export platform's `get_os_name` to determine the platform name instead of guessing from the features.
- Use the export platform's `add_message` to add error messages instead of a custom error dialog. Integrates .NET error messages with the export log dialog.
2024-08-30 12:45:24 +02:00
..
Godot.NET.Sdk Merge pull request #94599 from juanjp600/node-array-export-diagnostic 2024-08-16 23:45:26 +02:00
GodotTools C#: Use export platform to determine the target OS and log errors 2024-08-30 12:45:24 +02:00
script_templates * Changed the VisualShaderNodeCustom template to use the correct overrides and added the GlobalClass attribute 2024-08-16 07:26:53 +02:00
bindings_generator.cpp Allow ClassDB to create a Object without postinitialization for GDExtension. 2024-08-20 20:19:02 +08:00
bindings_generator.h
code_completion.cpp
code_completion.h
editor_internal_calls.cpp C#: Use Godot's LipO implementation instead of Xcode's lipo command 2024-08-17 17:52:35 +02:00
editor_internal_calls.h
hostfxr_resolver.cpp Merge pull request #92316 from alula/msvc-clang 2024-08-29 10:36:17 +02:00
hostfxr_resolver.h
semver.cpp
semver.h