godot/modules/websocket
Fabio Alessandrelli 331f1662df [Net] Drop is_connected_to_host for TCP and UDP.
The UDP method is now called `is_socket_connected` to limit confusion
with the actual host connection status which doesn't make sense in UDP.

The TCP method is completly dropped, use get_status instead.

The only one left is the WebSocketPeer one, which should be fine as is
for now.
2022-03-27 16:36:44 +02:00
..
doc_classes Add an XML schema for documentation 2022-02-15 00:03:31 +01:00
config.py
editor_debugger_server_websocket.cpp
editor_debugger_server_websocket.h
emws_client.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
emws_client.h
emws_peer.cpp Style: Cleanup single-line blocks, semicolons, dead code 2022-02-16 14:06:29 +01:00
emws_peer.h
emws_server.cpp
emws_server.h
library_godot_websocket.js Use 3001 instead of 1001 when destroying a websocket. 2022-03-18 10:09:50 -06:00
packet_buffer.h
register_types.cpp Discern between virtual and abstract class bindings 2022-03-10 12:28:11 +01:00
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h
SCsub
websocket_client.cpp
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp
websocket_multiplayer_peer.h
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp Fixed incorrect property types 2022-01-11 17:17:11 +05:30
websocket_server.h
wsl_client.cpp [Net] Drop is_connected_to_host for TCP and UDP. 2022-03-27 16:36:44 +02:00
wsl_client.h [Net] Non-blocking WebSocket hostname resolution. 2022-02-05 02:22:43 +01:00
wsl_peer.cpp
wsl_peer.h
wsl_server.cpp Rename or refactor macros to avoid leading underscores 2022-01-20 20:29:15 +01:00
wsl_server.h