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238 lines
8.1 KiB
C++
238 lines
8.1 KiB
C++
/**************************************************************************/
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/* import_defaults_editor.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "import_defaults_editor.h"
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#include "core/config/project_settings.h"
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#include "core/io/resource_importer.h"
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#include "editor/action_map_editor.h"
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#include "editor/editor_autoload_settings.h"
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#include "editor/editor_sectioned_inspector.h"
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#include "editor/localization_editor.h"
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#include "editor/plugins/editor_plugin_settings.h"
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#include "editor/shader_globals_editor.h"
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#include "scene/gui/center_container.h"
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class ImportDefaultsEditorSettings : public Object {
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GDCLASS(ImportDefaultsEditorSettings, Object)
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friend class ImportDefaultsEditor;
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List<PropertyInfo> properties;
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HashMap<StringName, Variant> values;
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HashMap<StringName, Variant> default_values;
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Ref<ResourceImporter> importer;
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protected:
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bool _set(const StringName &p_name, const Variant &p_value) {
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if (values.has(p_name)) {
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values[p_name] = p_value;
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return true;
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} else {
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return false;
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}
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}
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bool _get(const StringName &p_name, Variant &r_ret) const {
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if (values.has(p_name)) {
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r_ret = values[p_name];
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return true;
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} else {
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r_ret = Variant();
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return false;
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}
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}
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void _get_property_list(List<PropertyInfo> *p_list) const {
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if (importer.is_null()) {
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return;
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}
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for (const PropertyInfo &E : properties) {
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if (importer->get_option_visibility("", E.name, values)) {
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p_list->push_back(E);
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}
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}
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}
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};
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void ImportDefaultsEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_PREDELETE: {
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inspector->edit(nullptr);
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} break;
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}
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}
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void ImportDefaultsEditor::_reset() {
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if (settings->importer.is_valid()) {
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settings->values = settings->default_values;
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settings->notify_property_list_changed();
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}
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}
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void ImportDefaultsEditor::_save() {
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if (settings->importer.is_valid()) {
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Dictionary modified;
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for (const KeyValue<StringName, Variant> &E : settings->values) {
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if (E.value != settings->default_values[E.key]) {
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modified[E.key] = E.value;
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}
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}
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if (modified.size()) {
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ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), modified);
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} else {
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ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), Variant());
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}
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ProjectSettings::get_singleton()->save();
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}
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}
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void ImportDefaultsEditor::_update_importer() {
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List<Ref<ResourceImporter>> importer_list;
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ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
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Ref<ResourceImporter> importer;
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for (const Ref<ResourceImporter> &E : importer_list) {
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if (E->get_visible_name() == importers->get_item_text(importers->get_selected())) {
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importer = E;
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break;
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}
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}
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settings->properties.clear();
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settings->values.clear();
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settings->importer = importer;
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if (importer.is_valid()) {
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List<ResourceImporter::ImportOption> options;
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importer->get_import_options("", &options);
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Dictionary d;
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if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
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d = GLOBAL_GET("importer_defaults/" + importer->get_importer_name());
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}
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for (const ResourceImporter::ImportOption &E : options) {
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settings->properties.push_back(E.option);
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if (d.has(E.option.name)) {
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settings->values[E.option.name] = d[E.option.name];
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} else {
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settings->values[E.option.name] = E.default_value;
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}
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settings->default_values[E.option.name] = E.default_value;
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}
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save_defaults->set_disabled(false);
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reset_defaults->set_disabled(false);
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} else {
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save_defaults->set_disabled(true);
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reset_defaults->set_disabled(true);
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}
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settings->notify_property_list_changed();
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// Set the importer class to fetch the correct class in the XML class reference.
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// This allows tooltips to display when hovering properties.
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inspector->set_object_class(importer->get_class_name());
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inspector->edit(settings);
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}
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void ImportDefaultsEditor::_importer_selected(int p_index) {
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_update_importer();
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}
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void ImportDefaultsEditor::clear() {
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String last_selected;
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if (importers->get_selected() >= 0) {
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last_selected = importers->get_item_text(importers->get_selected());
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}
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importers->clear();
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List<Ref<ResourceImporter>> importer_list;
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ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
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Vector<String> names;
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for (const Ref<ResourceImporter> &E : importer_list) {
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String vn = E->get_visible_name();
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names.push_back(vn);
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}
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names.sort();
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// `last_selected.is_empty()` means it's the first time being called.
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if (last_selected.is_empty() && !names.is_empty()) {
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last_selected = names[0];
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}
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for (int i = 0; i < names.size(); i++) {
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importers->add_item(names[i]);
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if (names[i] == last_selected) {
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importers->select(i);
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_update_importer();
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}
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}
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}
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ImportDefaultsEditor::ImportDefaultsEditor() {
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ProjectSettings::get_singleton()->add_hidden_prefix("importer_defaults/");
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HBoxContainer *hb = memnew(HBoxContainer);
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hb->add_child(memnew(Label(TTR("Importer:"))));
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importers = memnew(OptionButton);
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hb->add_child(importers);
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hb->add_spacer();
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importers->connect(SceneStringName(item_selected), callable_mp(this, &ImportDefaultsEditor::_importer_selected));
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reset_defaults = memnew(Button);
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reset_defaults->set_text(TTR("Reset to Defaults"));
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reset_defaults->set_disabled(true);
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reset_defaults->connect(SceneStringName(pressed), callable_mp(this, &ImportDefaultsEditor::_reset));
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hb->add_child(reset_defaults);
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add_child(hb);
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inspector = memnew(EditorInspector);
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add_child(inspector);
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inspector->set_v_size_flags(SIZE_EXPAND_FILL);
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// Make it possible to display tooltips stored in the XML class reference.
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// The object name is set when the importer changes in `_update_importer()`.
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inspector->set_use_doc_hints(true);
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CenterContainer *cc = memnew(CenterContainer);
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save_defaults = memnew(Button);
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save_defaults->set_text(TTR("Save"));
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save_defaults->connect(SceneStringName(pressed), callable_mp(this, &ImportDefaultsEditor::_save));
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cc->add_child(save_defaults);
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add_child(cc);
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settings = memnew(ImportDefaultsEditorSettings);
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}
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ImportDefaultsEditor::~ImportDefaultsEditor() {
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memdelete(settings);
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}
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