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- Implements asynchronous transfer queues from PR #87590. - Adds ubershaders that can run with specialization constants specified as push constants. - Pipelines with specialization constants can compile in the background. - Added monitoring for pipeline compilations. - Materials and shaders can now be created asynchronously on background threads. - Meshes that are loaded on background threads can also compile pipelines as part of the loading process. |
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.. | ||
camera_attributes_storage.cpp | ||
camera_attributes_storage.h | ||
compositor_storage.cpp | ||
compositor_storage.h | ||
environment_storage.cpp | ||
environment_storage.h | ||
light_storage.h | ||
material_storage.h | ||
mesh_storage.cpp | ||
mesh_storage.h | ||
particles_storage.h | ||
render_data.cpp | ||
render_data.h | ||
render_scene_buffers.cpp | ||
render_scene_buffers.h | ||
render_scene_data.cpp | ||
render_scene_data.h | ||
SCsub | ||
texture_storage.h | ||
utilities.cpp | ||
utilities.h | ||
variant_converters.h |