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dummy
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Merge pull request #100302 from clayjohn/light2d-optimize
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2024-12-17 22:59:54 +01:00 |
environment
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renderer_rd
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Merge pull request #100302 from clayjohn/light2d-optimize
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2024-12-17 22:59:54 +01:00 |
storage
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Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
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2024-12-17 16:18:38 +01:00 |
renderer_canvas_cull.cpp
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Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item
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2024-11-18 09:23:51 -06:00 |
renderer_canvas_cull.h
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes.
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2024-12-17 07:41:09 -08:00 |
renderer_compositor.cpp
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renderer_compositor.h
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Keep processing Graphics if there are pending operations
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2024-12-11 14:13:29 -03:00 |
renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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fix: crash in scenes with more than 8 shadowed directional lights
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2024-12-15 19:13:07 +11:00 |
renderer_scene_cull.h
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Fix ubsan reported errors in rendering
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2024-12-13 21:27:37 +01:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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2024-10-29 19:25:36 -05:00 |
renderer_scene_render.cpp
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Merge pull request #86138 from EnlightenedOne/master
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2024-11-04 21:52:07 -06:00 |
renderer_scene_render.h
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Merge pull request #86138 from EnlightenedOne/master
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2024-11-04 21:52:07 -06:00 |
renderer_viewport.cpp
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Merge pull request #100302 from clayjohn/light2d-optimize
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2024-12-17 22:59:54 +01:00 |
renderer_viewport.h
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Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
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2024-12-17 16:18:38 +01:00 |
rendering_context_driver.cpp
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rendering_context_driver.h
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Fix ubsan reported errors in rendering
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2024-12-13 21:27:37 +01:00 |
rendering_device_binds.cpp
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Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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2024-12-13 16:19:37 -06:00 |
rendering_device_binds.h
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
rendering_device_commons.cpp
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2024-10-02 15:11:58 -03:00 |
rendering_device_commons.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
rendering_device_driver.cpp
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Add dependency detection improvements to the render graph.
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2024-11-01 09:46:52 -03:00 |
rendering_device_driver.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
rendering_device_graph.cpp
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Fix several ubsan reported misaligned accesses
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2024-12-13 15:32:35 +01:00 |
rendering_device_graph.h
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Improvements from TheForge (see description)
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2024-12-09 11:49:28 -03:00 |
rendering_device.compat.inc
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
rendering_device.cpp
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Fix ubsan reported errors in rendering
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2024-12-13 21:27:37 +01:00 |
rendering_device.h
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Merge pull request #100322 from darksylinc/matias-tf-comment-fix
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2024-12-12 16:13:25 -06:00 |
rendering_light_culler.cpp
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rendering_light_culler.h
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rendering_method.cpp
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rendering_method.h
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Added external camera feed from external plugin on Android
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2024-10-30 18:30:28 +01:00 |
rendering_server_constants.h
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rendering_server_default.cpp
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Keep processing Graphics if there are pending operations
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2024-12-11 14:13:29 -03:00 |
rendering_server_default.h
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Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering
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2024-12-17 16:18:38 +01:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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Merge pull request #95737 from Chaosus/shader_fix_varyings
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2024-12-11 17:36:06 -06:00 |
shader_compiler.h
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shader_include_db.cpp
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
shader_include_db.h
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Adding ability to include build-in include files (precursor to custom shader templates)
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2024-11-24 08:47:45 +11:00 |
shader_language.cpp
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Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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2024-12-13 16:19:37 -06:00 |
shader_language.h
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Fix shader crash when using varyings with non-flat integer type
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2024-12-09 12:52:01 +03:00 |
shader_preprocessor.cpp
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Fix orphan strings in shader preprocessor
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2024-11-28 11:22:17 +03:00 |
shader_preprocessor.h
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Fix orphan strings in shader preprocessor
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2024-11-28 11:22:17 +03:00 |
shader_types.cpp
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Allow SCREEN_UV to be used in light function of spatial shader
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2024-11-19 11:39:49 +03:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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