godot/servers/rendering
Rémi Verschelde 190ae9f9dc
Merge pull request #100302 from clayjohn/light2d-optimize
Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes
2024-12-17 22:59:54 +01:00
..
dummy Merge pull request #100302 from clayjohn/light2d-optimize 2024-12-17 22:59:54 +01:00
environment
renderer_rd Merge pull request #100302 from clayjohn/light2d-optimize 2024-12-17 22:59:54 +01:00
storage Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering 2024-12-17 16:18:38 +01:00
renderer_canvas_cull.cpp Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item 2024-11-18 09:23:51 -06:00
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
renderer_compositor.cpp
renderer_compositor.h Keep processing Graphics if there are pending operations 2024-12-11 14:13:29 -03:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp fix: crash in scenes with more than 8 shadowed directional lights 2024-12-15 19:13:07 +11:00
renderer_scene_cull.h Fix ubsan reported errors in rendering 2024-12-13 21:27:37 +01:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Merge pull request #97934 from adamscott/give-AThousandShips-a-break 2024-10-29 19:25:36 -05:00
renderer_scene_render.cpp Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_scene_render.h Merge pull request #86138 from EnlightenedOne/master 2024-11-04 21:52:07 -06:00
renderer_viewport.cpp Merge pull request #100302 from clayjohn/light2d-optimize 2024-12-17 22:59:54 +01:00
renderer_viewport.h Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering 2024-12-17 16:18:38 +01:00
rendering_context_driver.cpp
rendering_context_driver.h Fix ubsan reported errors in rendering 2024-12-13 21:27:37 +01:00
rendering_device_binds.cpp Merge pull request #98747 from tetrapod00/standardize-renderer-strings 2024-12-13 16:19:37 -06:00
rendering_device_binds.h Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device_commons.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
rendering_device_commons.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_driver.cpp Add dependency detection improvements to the render graph. 2024-11-01 09:46:52 -03:00
rendering_device_driver.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device_graph.cpp Fix several ubsan reported misaligned accesses 2024-12-13 15:32:35 +01:00
rendering_device_graph.h Improvements from TheForge (see description) 2024-12-09 11:49:28 -03:00
rendering_device.compat.inc Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
rendering_device.cpp Fix ubsan reported errors in rendering 2024-12-13 21:27:37 +01:00
rendering_device.h Merge pull request #100322 from darksylinc/matias-tf-comment-fix 2024-12-12 16:13:25 -06:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
rendering_server_constants.h
rendering_server_default.cpp Keep processing Graphics if there are pending operations 2024-12-11 14:13:29 -03:00
rendering_server_default.h Merge pull request #88313 from wagnerfs/run-time-anisotropic-filtering 2024-12-17 16:18:38 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
SCsub
shader_compiler.cpp Merge pull request #95737 from Chaosus/shader_fix_varyings 2024-12-11 17:36:06 -06:00
shader_compiler.h
shader_include_db.cpp Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_include_db.h Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
shader_language.cpp Merge pull request #98747 from tetrapod00/standardize-renderer-strings 2024-12-13 16:19:37 -06:00
shader_language.h Fix shader crash when using varyings with non-flat integer type 2024-12-09 12:52:01 +03:00
shader_preprocessor.cpp Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_preprocessor.h Fix orphan strings in shader preprocessor 2024-11-28 11:22:17 +03:00
shader_types.cpp Allow SCREEN_UV to be used in light function of spatial shader 2024-11-19 11:39:49 +03:00
shader_types.h
shader_warnings.cpp
shader_warnings.h