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Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513. |
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audio_driver_media_kit.cpp | ||
audio_driver_media_kit.h | ||
context_gl_haiku.cpp | ||
context_gl_haiku.h | ||
detect.py | ||
godot_haiku.cpp | ||
godot.rdef | ||
haiku_application.cpp | ||
haiku_application.h | ||
haiku_direct_window.cpp | ||
haiku_direct_window.h | ||
haiku_gl_view.cpp | ||
haiku_gl_view.h | ||
key_mapping_haiku.cpp | ||
key_mapping_haiku.h | ||
logo.png | ||
os_haiku.cpp | ||
os_haiku.h | ||
platform_config.h | ||
power_haiku.cpp | ||
power_haiku.h | ||
SCsub |