godot/platform/haiku
Rémi Verschelde 32c12a92a5 Add initial support for the XDG Base Directory spec
Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html
(latest as of this commit).

Three virtual methods are added to OS for the various XDG paths we will use:
- OS::get_data_path gives XDG_DATA_HOME, or if missing:
  ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_config_path gives XDG_CONFIG_HOME, or if missing:
  ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows
- OS::get_cache_path gives XDG_CACHE_HOME, or if missing:
  ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows

So for Windows there are no changes, for Linux we follow the full split spec
and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot.

Support for system-wide installation of templates on Unix was removed for now,
as it's a bit hackish and I don't think anyone uses it.

user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by
default, but when using the application/config/use_shared_user_dir option
it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame.

For now everything still goes in EditorSettings::get_settings_dir(), but
this will be changed in a later commit to make use of the new splitting
where relevant.

Part of #3513.
2017-11-19 20:54:24 +01:00
..
audio_driver_media_kit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
audio_driver_media_kit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
context_gl_haiku.cpp Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
context_gl_haiku.h Drop unusued LEGACYGL_ENABLED check 2017-10-13 00:18:04 +02:00
detect.py Use EnumVariable for choice-based build options. 2017-09-25 14:36:01 -04:00
godot_haiku.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
godot.rdef
haiku_application.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
haiku_application.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
haiku_direct_window.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
haiku_direct_window.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
haiku_gl_view.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
haiku_gl_view.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
key_mapping_haiku.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
key_mapping_haiku.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
logo.png
os_haiku.cpp Add initial support for the XDG Base Directory spec 2017-11-19 20:54:24 +01:00
os_haiku.h Add initial support for the XDG Base Directory spec 2017-11-19 20:54:24 +01:00
platform_config.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
power_haiku.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_haiku.h Fix enums bindings 2017-09-13 20:57:07 +03:00
SCsub style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00