mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 03:18:37 +08:00
119 lines
4.8 KiB
C++
119 lines
4.8 KiB
C++
/**************************************************************************/
|
|
/* immediate_mesh.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef IMMEDIATE_MESH_H
|
|
#define IMMEDIATE_MESH_H
|
|
|
|
#include "core/templates/local_vector.h"
|
|
#include "scene/resources/mesh.h"
|
|
|
|
class ImmediateMesh : public Mesh {
|
|
GDCLASS(ImmediateMesh, Mesh)
|
|
|
|
RID mesh;
|
|
|
|
bool uses_colors = false;
|
|
bool uses_normals = false;
|
|
bool uses_tangents = false;
|
|
bool uses_uvs = false;
|
|
bool uses_uv2s = false;
|
|
|
|
Color current_color;
|
|
Vector3 current_normal;
|
|
Plane current_tangent;
|
|
Vector2 current_uv;
|
|
Vector2 current_uv2;
|
|
|
|
LocalVector<Color> colors;
|
|
LocalVector<Vector3> normals;
|
|
LocalVector<Plane> tangents;
|
|
LocalVector<Vector2> uvs;
|
|
LocalVector<Vector2> uv2s;
|
|
LocalVector<Vector3> vertices;
|
|
|
|
struct Surface {
|
|
PrimitiveType primitive;
|
|
Ref<Material> material;
|
|
bool vertex_2d = false;
|
|
int array_len = 0;
|
|
uint64_t format = 0;
|
|
AABB aabb;
|
|
};
|
|
|
|
LocalVector<Surface> surfaces;
|
|
|
|
bool surface_active = false;
|
|
Surface active_surface_data;
|
|
|
|
Vector<uint8_t> surface_vertex_create_cache;
|
|
Vector<uint8_t> surface_attribute_create_cache;
|
|
|
|
const Vector3 SMALL_VEC3 = Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void surface_begin(PrimitiveType p_primitive, const Ref<Material> &p_material = Ref<Material>());
|
|
void surface_set_color(const Color &p_color);
|
|
void surface_set_normal(const Vector3 &p_normal);
|
|
void surface_set_tangent(const Plane &p_tangent);
|
|
void surface_set_uv(const Vector2 &p_uv);
|
|
void surface_set_uv2(const Vector2 &p_uv2);
|
|
void surface_add_vertex(const Vector3 &p_vertex);
|
|
void surface_add_vertex_2d(const Vector2 &p_vertex);
|
|
void surface_end();
|
|
|
|
void clear_surfaces();
|
|
|
|
virtual int get_surface_count() const override;
|
|
virtual int surface_get_array_len(int p_idx) const override;
|
|
virtual int surface_get_array_index_len(int p_idx) const override;
|
|
virtual Array surface_get_arrays(int p_surface) const override;
|
|
virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
|
|
virtual Dictionary surface_get_lods(int p_surface) const override;
|
|
virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override;
|
|
virtual PrimitiveType surface_get_primitive_type(int p_idx) const override;
|
|
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
|
|
virtual Ref<Material> surface_get_material(int p_idx) const override;
|
|
virtual int get_blend_shape_count() const override;
|
|
virtual StringName get_blend_shape_name(int p_index) const override;
|
|
virtual void set_blend_shape_name(int p_index, const StringName &p_name) override;
|
|
|
|
virtual AABB get_aabb() const override;
|
|
|
|
virtual RID get_rid() const override;
|
|
|
|
ImmediateMesh();
|
|
~ImmediateMesh();
|
|
};
|
|
|
|
#endif // IMMEDIATE_MESH_H
|