godot/drivers
reduz 32b43cfeb3 Implement Resource UIDs
* Most resource types now have unique identifiers.
* Applies to text, binary and imported resources.
* File formats reference both by text and UID (when available). UID always has priority.
* Resource UIDs are 64 bits for better compatibility with the engine.
* Can be represented and used textually, example `uuid://dapwmgsmnl28u`.
* A special binary cache file is used and exported, containing the mappings.

Example of how it looks:

```GDScript
[gd_scene load_steps=2 format=3 uid="uid://dw86wq31afig2"]

[ext_resource type="PackedScene" uid="uid://bt36ojelx8q6c" path="res://subscene.scn" id="1_t56hs"]
```

GDScript, shaders and other special resource files can't currently provide UIDs, but this should be doable with special keywords on the files.
This will be reserved for future PRs.
2021-07-24 09:16:52 -03:00
..
alsa
alsamidi
coreaudio
coremidi
png Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
pulseaudio Fix crash when using ALSA MIDI with PulseAudio 2021-06-03 10:10:10 +02:00
spirv-reflect
unix Implement Resource UIDs 2021-07-24 09:16:52 -03:00
vulkan Fix MoltenVK static linking on macOS (add missing include path, Vulkan SDK path option, use xcframework instead of static framework). 2021-07-22 16:29:24 +03:00
wasapi
windows Implement Resource UIDs 2021-07-24 09:16:52 -03:00
winmidi
xaudio2
register_driver_types.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
register_driver_types.h
SCsub LinuxBSD now compiles without vulkan/x11. 2021-06-01 16:27:54 +02:00