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Classref: added for new *Array bindings
- append(),append_array(),insert(),remove()
2016-06-22 12:21:32 +02:00
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core *Array: added bindings for other DVector methods 2016-06-22 11:51:59 +02:00
doc Classref: added for new *Array bindings 2016-06-22 12:21:32 +02:00
drivers properly initialize loops to 0 in eventplayer 2016-06-20 14:46:17 -03:00
main Set default duration parameter of joystick vibration to 0. 2016-06-21 17:06:41 +02:00
modules Property reporty base type when a function fails, fixes #4581 probably also closes other issues 2016-06-20 01:15:02 -03:00
platform correct current Intent for android 2016-06-21 03:32:44 +09:00
scene Merge pull request #5344 from Paulb23/code_completion_colors 2016-06-22 07:51:33 +02:00
servers Fixed a stupid bug with segment-segment collision in SAT physics, closes #4801 , closes #4984 2016-06-18 18:32:10 -03:00
tools Merge pull request #5344 from Paulb23/code_completion_colors 2016-06-22 07:51:33 +02:00
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GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

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