godot/servers/rendering/renderer_rd/forward_clustered
reduz 32625145c8 Rename GI Classes
* GIProbe is now VoxelGI
* BakedLightmap is now LightmapGI

As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
2021-06-05 09:28:56 -03:00
..
render_forward_clustered.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
render_forward_clustered.h Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_shader_forward_clustered.cpp Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_shader_forward_clustered.h Rename GI Classes 2021-06-05 09:28:56 -03:00
SCsub