godot/editor/import
Rémi Verschelde 7085c0d801
Merge pull request #39202 from Calinou/editor-import-invert-green-channel
Replace "Invert" import option with more useful "Normal Map Invert Y"
2021-06-05 13:35:39 +02:00
..
atlas_import_failed.xpm
collada.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
collada.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
editor_import_collada.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
editor_import_collada.h
editor_import_plugin.cpp
editor_import_plugin.h
resource_importer_bitmask.cpp
resource_importer_bitmask.h
resource_importer_csv_translation.cpp
resource_importer_csv_translation.h
resource_importer_image.cpp Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
resource_importer_image.h
resource_importer_layered_texture.cpp
resource_importer_layered_texture.h
resource_importer_obj.cpp
resource_importer_obj.h
resource_importer_scene.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
resource_importer_scene.h
resource_importer_shader_file.cpp
resource_importer_shader_file.h
resource_importer_texture_atlas.cpp
resource_importer_texture_atlas.h
resource_importer_texture.cpp Replace "Invert" import option with more useful "Normal Map Invert Y" 2021-06-04 18:09:16 +02:00
resource_importer_texture.h
resource_importer_wav.cpp
resource_importer_wav.h
scene_import_settings.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
scene_import_settings.h
scene_importer_mesh_node_3d.cpp
scene_importer_mesh_node_3d.h
scene_importer_mesh.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
scene_importer_mesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
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