godot/doc/classes/VisualShaderNodeTexture.xml
Rémi Verschelde 391e46830f doc: Sync classref with current source
Fix various missing arguments in bindings.
2018-07-26 11:56:21 +02:00

38 lines
1.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTexture" inherits="VisualShaderNode" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType">
</member>
</members>
<constants>
<constant name="SOURCE_TEXTURE" value="0" enum="Source">
</constant>
<constant name="SOURCE_SCREEN" value="1" enum="Source">
</constant>
<constant name="SOURCE_2D_TEXTURE" value="2" enum="Source">
</constant>
<constant name="SOURCE_2D_NORMAL" value="3" enum="Source">
</constant>
<constant name="TYPE_DATA" value="0" enum="TextureType">
</constant>
<constant name="TYPE_COLOR" value="1" enum="TextureType">
</constant>
<constant name="TYPE_NORMALMAP" value="2" enum="TextureType">
</constant>
</constants>
</class>