godot/scene
jmb462 324ab63844 Fix crash on calling play() in a uninitialized AnimatedSprite2D
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013).

Modification : An error message on null check test has been added to prevent crash.

Fix #46013.
2021-03-17 14:57:04 +01:00
..
2d Fix crash on calling play() in a uninitialized AnimatedSprite2D 2021-03-17 14:57:04 +01:00
3d Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
animation Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
audio Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
debugger Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
gui Merge pull request #39810 from christinoleo/master 2021-03-16 18:10:08 +01:00
main Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
resources Move SpriteFrames to its own file in the resources folder 2021-03-16 02:00:47 -04:00
register_scene_types.cpp Implement Navigation layers 2021-03-10 11:23:06 +01:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00